public extern AnimatorFlyStraight(
     Vect3d start,
     Vect3d end,
     uint timeForWay,
     bool loop,
     bool deleteMeAfterEndReached,
     bool animateCameraTargetInsteadOfPosition);
Example #2
0
 public extern Vect3d getIntersectionWithLine(Vect3d linePoint, Vect3d lineVect);
Example #3
0
 public extern Triangle3d(Vect3d vect3d1, Vect3d vect3d2, Vect3d vect3d3);
Example #4
0
 public extern void setTarget(Vect3d target);
Example #5
0
 public extern void setUpVector(Vect3d upvector);
Example #6
0
 public extern Vect3d add(Vect3d other);
 public extern Vect3d getCollisionPointWithLine(Vect3d start, Vect3d end, bool IgnoreBackFaces, Triangle3d triangle);
 public extern void setTarget(Vect3d target);
 public extern void setUpVector(Vect3d upvector);
 public extern AnimatorRotation(Vect3d axis);
Example #11
0
 public extern AnimatorCollisionResponse(
     Vect3d radius,      // size of the ellipsoid
     Vect3d force,       // gravity direction
     Vect3d translation, // position of the eye in the ellipsoid
     TriangleSelector world);
 public extern AnimatorCollisionResponse(
     Vect3d radius, // size of the ellipsoid
     Vect3d force, // gravity direction
     Vect3d translation, // position of the eye in the ellipsoid
     TriangleSelector world);
Example #13
0
 public extern Vect3d multiplyThisWithVect(Vect3d scale);
Example #14
0
 public extern Vect3d substract(Vect3d other); //Copperlicht function is labelled "substract" instead of "subtract"
 public extern Vect2d get2DPositionFrom3DPosition(Vect3d pos3d);
Example #16
0
 public extern void lookAt(Vect3d vect3d);
 public extern Vect3d getCollisionPointWithLine(Vect3d start, Vect3d end, bool IgnoreBackFaces, Triangle3d triangle, bool ignoreInvisibleItems);
Example #18
0
 public extern Vect2d get2DPositionFrom3DPosition(Vect3d pos3d);