Esempio n. 1
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 public CarSize(CarSize size)
 {
     width  = new float();
     height = new float();
     width  = size.width;
     height = size.height;
 }
Esempio n. 2
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        /// <summary>
        /// 車や車線のサイズを取得する
        /// </summary>
        private void GetCarSize()
        {
            CarSize = new List <CarSize>(CarNum);
            float Ch = (float)(2.0 * PB.Width / Length);    //全車共通
            float a  = (float)(Ch / 2);

            for (int i = 0; i < CarNum; i++)
            {
                CarSize CS = new CarSize();
                CS.height = Ch;
                float w;
                if (CMB_ModelMode.Text == "CHPTモデル")
                {
                    w = (float)((int)(v1.car[i].eigenvalue.length * 10 + 0.5) * 0.1);
                }
                else
                {
                    w = (float)((int)(4.435 * 10 + 0.5) * 0.1);
                }
                CS.width = w * a;
                CarSize.Add(CS);
            }
            RoadTop         = 10;
            RoadWidth       = Ch + 2;
            RoadBottom      = RoadTop + (int)(RoadWidth + 2.5);
            hundred_meter   = PB.Width / 10;
            startY          = RoadBottom + 7;
            endY            = startY + 6;
            hundred_meter_X = hundred_meter + 10;
            fifty_meter_X   = hundred_meter / 2 + 10;
            int topY = (int)(endY + 4.5);

            point0   = new Rectangle(2, topY, 21, 21);
            point50  = new Rectangle((int)(fifty_meter_X - 14 + 0.5), topY, 32, 21);
            point100 = new Rectangle((int)(hundred_meter_X - 19 + 0.5), topY, 43, 21);
            Velocity = new Rectangle(Width - 480, topY, 230, 21);
            ETime    = new Rectangle(Width - 250, topY, 250, 21);
        }
Esempio n. 3
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        /// <summary>
        /// 車と車線を描画する
        /// </summary>
        /// <param name="g">ref Graphics</param>
        private void DrawingCars(ref Graphics g)
        {
            Change_Unit unit = new Change_Unit();
            Pen         pen  = new Pen(Color.Black, 2);

            g.DrawLine(pen, 0, RoadTop, PB.Width, RoadTop);
            int   CY       = RoadTop + 2;
            float R        = (float)(PB.Width / Length);
            float velocity = 0;

            if (CHPT)
            {
                for (int i = 0; i < v1.car.Count; i++)
                {
                    Brush brush = Brushes.Black;
                    if (v1.driver[i].running.pedal.foot_position == FootPosition.brake_pedal || v1.car[i].running.velocity.current <= unit.km_h__to__m_s(0.3))
                    {
                        brush = Brushes.Red;
                    }
                    CarSize size = CarSize[i];
                    int     CX   = (int)(R * v1.car[i].running.position.current - size.width + 0.5);
                    g.FillRectangle(brush, CX, CY, size.width, size.height);
                    if (CX < 0)
                    {
                        CX += PB.Width;
                        g.FillRectangle(brush, CX, CY, PB.Width, size.height);
                    }
                    velocity += (float)v1.car[i].running.velocity.current;
                }
            }
            else
            {
                double RRR = Length / revised.LaneLength;
                for (int i = 0; i < revised.car.position.current.Count; i++)
                {
                    Brush brush = Brushes.Black;
                    if (revised.car.velocity[i] == 0 || revised.car.accelaration[i] < 0)
                    {
                        brush = Brushes.Red;
                    }
                    CarSize size   = CarSize[i];
                    double  next_p = pposition[i];
                    if (Animated)
                    {
                        next_p += revised.car.velocity[i] * time;
                    }
                    double position = RRR * next_p;
                    pposition[i] = (float)next_p;
                    int CX = (int)(R * position - size.width + 0.5);
                    g.FillRectangle(brush, CX, CY, size.width, size.height);
                    if (CX < 0)
                    {
                        CX += PB.Width;
                        g.FillRectangle(brush, CX, CY, PB.Width, size.height);
                    }
                    velocity += (float)1.0 * revised.car.velocity[i] / 5 * 100;
                }
            }
            g.DrawLine(pen, 0, RoadBottom, PB.Width, RoadBottom);
            g.DrawLine(pen, 10, RoadBottom + 10, hundred_meter_X, RoadBottom + 10);
            g.DrawLine(pen, 10, startY, 10, endY);
            g.DrawLine(pen, fifty_meter_X, startY, fifty_meter_X, endY);
            g.DrawLine(pen, hundred_meter_X, startY, hundred_meter_X, endY);
            Font fnt = new Font("MS UI Gothic", 16, FontStyle.Bold);

            g.DrawString("0", fnt, Brushes.Black, point0);
            g.DrawString("50", fnt, Brushes.Black, point50);
            g.DrawString("100", fnt, Brushes.Black, point100);
            string S = "平均速度 : ";
            double km;

            if (CHPT)
            {
                km = unit.m_s__to__km_h(velocity / v1.car.Count);
            }
            else
            {
                km = 1.0 * velocity / revised.N;
            }
            S += string.Format("{0, 5}", string.Format("{0:f1}", 0.1 * (int)(km * 10 + 0.5)));
            S += "[km/h]";
            g.DrawString(S, fnt, Brushes.Black, Velocity);
            S = " 経過時間 : ";
            double etime = time * z;

            S += string.Format("{0, 8}", string.Format("{0:f2}", 0.01 * (int)(etime * 100 + 0.5)));
            S += "[s]";
            g.DrawString(S, fnt, Brushes.Black, ETime);
            fnt.Dispose();
            pen.Dispose();
        }