Esempio n. 1
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 public override void Write(PSOBBGamePacketPayloadClient value, Span <byte> buffer, ref int offset)
 {
     BlockCharacterDataInitializeClientResponsePayload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
Esempio n. 2
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 public override void Write(PSOBBGamePacketPayloadClient value, Span <byte> buffer, ref int offset)
 {
     CharacterDataParametersChunkRequestPayload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
Esempio n. 3
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 public override void Write(PSOBBGamePacketPayloadClient value, Span <byte> buffer, ref int offset)
 {
     BlockFinishedGameBurstingRequestPayload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(PSOBBGamePacketPayloadClient value, Span <byte> buffer, ref int offset)
 {
     SharedDisconnectionRequestPayload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(PSOBBGamePacketPayloadClient value, Span <byte> buffer, ref int offset)
 {
     BlockNetworkCommand62EventClientPayload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(PSOBBGamePacketPayloadClient value, Span <byte> buffer, ref int offset)
 {
     BlockTextChatMessageRequestPayload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(PSOBBGamePacketPayloadClient value, Span <byte> buffer, ref int offset)
 {
     UnknownClientGamePayload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }