Esempio n. 1
0
 public override void OnLevelUnloading()
 {
     if (component != null)
     {
         GameObject.Destroy(component.gameObject);
         component = null;
     }
 }  // Destroys the game object
Esempio n. 2
0
        public override void OnLevelLoaded(LoadMode mode)
        {
            if (mode == LoadMode.NewGame || mode == LoadMode.LoadGame)
            {
                // init the game time to be used
                Utils._lastCheckedTime = Singleton <SimulationManager> .instance.m_currentGameTime;

                GameObject gameObject = new GameObject("BloomingTourism");
                component = gameObject.AddComponent <TourismControlComponent>();

                Debug.LogWarning(string.Format("population size is {0}, amount of tourists to create this month is {1}", Utils.GetPopulation(), DataStorage.instance.amountOfTourists_Month));
            }
        }