Esempio n. 1
0
 public Game()
     : base(1280, 720,
         GraphicsMode.Default,
         "BlocksWorld",
         GameWindowFlags.Default,
         DisplayDevice.Default,
         3, 3,
         GraphicsContextFlags.Debug | GraphicsContextFlags.ForwardCompatible)
 {
     this.modelEditorScene = new ModelEditorScene();
     this.worldScene = new WorldScene();
 }
Esempio n. 2
0
 public Game() :
     base(
         1280, 720,
         GraphicsMode.Default,
         "BlocksWorld",
         GameWindowFlags.Default,
         DisplayDevice.Default,
         3, 3,
         GraphicsContextFlags.Debug | GraphicsContextFlags.ForwardCompatible)
 {
     this.modelEditorScene = new ModelEditorScene();
     this.worldScene       = new WorldScene();
 }