public void DrawingOneCardResultsInOneCardBeingRemovedFromDeck() { Deck theDeck = new Deck(); int number = 1; theDeck.Draw(number); theDeck.CardsRemaining.Count.Should().Be(51); }
public void Draw(Deck deck) { Card selcard = deck.Draw(); LastDrawn = selcard; CardList.Add(selcard); }
public void DrawingCardFromDeckRemovesItFromDeck() { var theDeck = new Deck(); var dealt = theDeck.Draw(); theDeck.CardsRemaining.Should().NotContain(dealt); }
public void DrawingTopCardFromShuffledDeckDoesNotReturnAceOfSpades() { var theDeck = new Deck(); theDeck.Shuffle(); var dealt = theDeck.Draw(); dealt.Should().NotBe(new Card("Spade",1)); }
public void DrawCard(MainNode node) { var se = Sound.Load(@"resources/card-put.ogg", true); Engine.Sound.Play(se); var card = Deck.Draw(); Hand.Add(card); card.Position = new Vector2F(100 + 100 * Hand.Count, 370); card.ZOrder = Hand.Count; node.AddChildNode(card); }
public Card FirstDraw(MainNode node) { var se = Sound.Load(@"resources/card-put.ogg", true); Engine.Sound.Play(se); var card = Deck.Draw(); Hand.Add(card); card.Position = new Vector2F(100 + 100 * Hand.Count, 150); card.ZOrder = Hand.Count; card.IsReverse = true; node.AddChildNode(card); return(card); }
public void DrawingNegativeNumberOfCardsShouldThrowException() { Deck theDeck = new Deck(); const int number = -1; var isValid = true; try { theDeck.Draw(number); } catch (Exception e) { isValid = false; } isValid.Should().BeFalse(); }
public void DrawingThreeCardsShouldThrowException() { Deck theDeck = new Deck(); int number = 3; bool isValid = true; try { theDeck.Draw(number); } catch (Exception e) { isValid = false; } isValid.Should().BeFalse(); }
public void Deal(Player player) { player.Take(deck.Draw()); }
// 'Draws' a number of cards from a given deck by adding them to this.Hand and removing them from the deck. public void Draw(Deck deck, int num) { this.Hand.AddRange(deck.Draw(num)); }
// 'Draws' a card from a given deck by adding it to this.Hand and removing it from the deck. public void Draw(Deck deck) { this.Hand.Add(deck.Draw()); }
/// <summary> /// Gives a card to the specified participant /// </summary> /// <param name="participant">Participant.</param> public void DealCardTo(Participant participant) { Card card = _deck.Draw(); participant.ReceiveCard(card); }
public void DrawingTopCardsFromTwoShuffledDecksShouldBeDifferent() { var theDeck = new Deck(); theDeck.Shuffle(); var anotherDeck = new Deck(); anotherDeck.Shuffle(); var card1 = theDeck.Draw(); var card2 = anotherDeck.Draw(); card1.Should().NotBe(card2); }
public void DrawCard(Deck deck) { var drawnCard = deck.Draw(); Hand.Add(drawnCard); }
private void dealButton_Click(object sender, EventArgs e) { deck.Shuffle(4); //dealing dealer's hand for (int i = 0; i < 2; i++) { DealerHand.Add(deck.Draw()); if ((int)DealerHand[i].Value >= 10) { dealerScore += 10; } else if (DealerHand[i].Value == Enums.Value.Ace) { dealerCheck(); } else { dealerScore += (int)DealerHand[i].Value; } } PrintHand(DealerHand, DealerPics, true); //if the dealer has 21, they win before the player's hand is checked if (dealerScore == 21) { dealt21 = true; PrintHand(DealerHand, DealerPics); DialogResult dialogResult = MessageBox.Show("The dealer scored 21! Would you like to play again?", "Loss", MessageBoxButtons.YesNo); if (dialogResult == DialogResult.Yes) { resetGame(); } } //dealing player's hand if the dealer doesnt get a 21 on their first turn if (!dealt21) { for (int i = 0; i < 2; i++) { PlayerHand.Add(deck.Draw()); if ((int)PlayerHand[i].Value >= 10) { playerScore += 10; } else if (PlayerHand[i].Value == Enums.Value.Ace) { using (AceDialogue aceDialogue = new AceDialogue(playerScore)) { if (aceDialogue.ShowDialog() == DialogResult.OK) { playerScore += aceDialogue.ChosenValue; } } } else { playerScore += (int)PlayerHand[i].Value; } } PrintHand(PlayerHand, PlayerPics); scoreLabel.Text = playerScore.ToString(); dealButton.Enabled = false; drawButton.Enabled = true; keepButton.Enabled = true; } }
public static void Play() { Deck deck = new Deck(); Hand player = new Hand(); player.AddCard(deck.Draw()); player.AddCard(deck.Draw()); Console.WriteLine($"Player has drawn {player} worth {player.PointValue} points."); if (player.IsBlackJack) { Console.WriteLine("Black Jack! You Win!"); return; } bool keepDrawing; do { Console.WriteLine("Do you want to draw another card?"); var input = Console.ReadLine().ToLower(); keepDrawing = input == "yes" || input == "hit me"; if (keepDrawing) { player.AddCard(deck.Draw()); Console.WriteLine($"You drew the {player.LastCard.FullName} for a new total of {player.PointValue} points."); } } while (keepDrawing && !player.IsBusted); if (player.IsBusted) { Console.WriteLine("Busted! You lose."); return; } Hand computer = new Hand(); computer.AddCard(deck.Draw()); computer.AddCard(deck.Draw()); Console.WriteLine($"Computer has drawn {computer} worth {computer.PointValue} points."); if (computer.IsBlackJack) { Console.WriteLine("Black Jack! You Lose."); return; } while (computer.PointValue < player.PointValue && computer.PointValue <= 21) { computer.AddCard(deck.Draw()); Console.WriteLine($"Computer has drawn the {computer.LastCard.FullName} for a new total of {computer.PointValue} points."); } if (computer.IsBusted) { Console.WriteLine("Busted! You win!"); return; } if (computer.PointValue >= player.PointValue) { Console.WriteLine($"The computer won with {computer.PointValue} compared to your {player.PointValue}."); } if (computer.PointValue == player.PointValue) { Console.WriteLine("Ties always goes to the house."); } if (computer.PointValue < player.PointValue) { Console.WriteLine($"You won with {player.PointValue} compared to its {computer.PointValue}."); } return; }
/// <summary> /// Player has hit, draw a card from the deck and add it to the player's hand /// </summary> public void Hit() { Card c = currentDeck.Draw(); hand.Cards.Add(c); }
private void DealFirstHandToPlayer(Player player) { player.Hand.Add(_deck.Draw()); player.Hand.Add(_deck.Draw()); }