Esempio n. 1
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        //0 for stand, 1 for hit
        public int choosePlayerAction(Hand playerHand, Hand dealerHand, Deck deck)
        {
            int action = 0;
            int playerVal = playerHand.getValue();
            int dealerShown = dealerHand.getDealerShowing();
            var aceVal = playerHand.getAceValue();
            var dubVal = 0.0f;
            if (playerHand.canDouble())
                dubVal = 1.0f;
            var splVal = 0.0f;
            if (playerHand.canSplit())
                splVal = 1.0f;
            state = genInputVec(playerVal, dealerShown, deck, aceVal, dubVal, splVal);
            float[] qScores = new float[numActions];
            for(int act = 0; act < numActions; act++)
            {
                var input = actionPlusState(act, state);
                var a = net.forward(input);
                qScores[act] = a[0];
            }

            //do epsilon greedy action selection
            if(eps > r.NextDouble()) //choose best action
            {
                action = getMaxAct(qScores, playerHand);
            }
            else // choose worst
            {
                action = getExploreAction(qScores, playerHand);
            }

            action = shouldSplit(playerHand, dealerHand, action, playerHand.canSplit());

            return action;
        }
Esempio n. 2
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 public void DrawingOneCardResultsInOneCardBeingRemovedFromDeck()
 {
     Deck theDeck = new Deck();
     int number = 1;
     theDeck.Draw(number);
     theDeck.CardsRemaining.Count.Should().Be(51);
 }
Esempio n. 3
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        public void DrawingCardFromDeckRemovesItFromDeck()
        {
            var theDeck = new Deck();

            var dealt = theDeck.Draw();

            theDeck.CardsRemaining.Should().NotContain(dealt);
        }
Esempio n. 4
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        public void DrawingTopCardFromShuffledDeckDoesNotReturnAceOfSpades()
        {
            var theDeck = new Deck();
            theDeck.Shuffle();

            var dealt = theDeck.Draw();

            dealt.Should().NotBe(new Card("Spade",1));
        }
        static void Main(string[] args)
        {
            Deck myDeck = new Deck();
            foreach (Card card in myDeck.Cards)
            {
                Console.WriteLine(card.Suit);
                Console.WriteLine(card.Value);
            }

            Console.ReadKey();
        }
Esempio n. 6
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        public void DrawingThreeCardsShouldThrowException()
        {
            Deck theDeck = new Deck();

            int number = 3;
            bool isValid = true;

            try
            {
                theDeck.Draw(number);
            }
            catch (Exception e)
            {
                isValid = false;
            }

            isValid.Should().BeFalse();
        }
Esempio n. 7
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        public void DrawingNegativeNumberOfCardsShouldThrowException()
        {
            Deck theDeck = new Deck();

            const int number = -1;
            var isValid = true;

            try
            {
                theDeck.Draw(number);
            }
            catch (Exception e)
            {
                isValid = false;
            }

            isValid.Should().BeFalse();
        }
Esempio n. 8
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 public float[] getQScores(Hand playerHand, Hand dealerHand, Deck deck)
 {
     int playerVal = playerHand.getValue();
     int dealerShown = dealerHand.getDealerShowing();
     var aceVal = playerHand.getAceValue();
     var dubVal = 0.0f;
     if (playerHand.canDouble())
         dubVal = 1.0f;
     var splVal = 0.0f;
     if (playerHand.canSplit())
         splVal = 1.0f;
     state = genInputVec(playerVal, dealerShown, deck, aceVal, dubVal, splVal);
     float[] qScores = new float[numActions];
     for (int act = 0; act < numActions; act++)
     {
         var input = actionPlusState(act, state);
         var a = net.forward(input);
         qScores[act] = a[0];
     }
     return qScores;
 }
        public void verify_initial_hands_dealt_alternately()
        {
            Dealer  dealer = new Dealer();
            IPlayer player = new HumanPlayer();
            Deck    deck   = new BlackJack.Deck();

            ICard card0 = deck.PeekCard(0);
            ICard card1 = deck.PeekCard(1);
            ICard card2 = deck.PeekCard(2);
            ICard card3 = deck.PeekCard(3);

            ops.DealInitialHands(deck, dealer, player);
            ICard playerCard0 = player.GetHand().GetCards()[0];
            ICard playerCard1 = player.GetHand().GetCards()[1];
            ICard dealerCard0 = dealer.GetHand().GetCards()[0];
            ICard dealerCard1 = dealer.GetHand().GetCards()[1];

            Assert.IsTrue(card0.Equals(playerCard0));
            Assert.IsTrue(card1.Equals(dealerCard0));
            Assert.IsTrue(card2.Equals(playerCard1));
            Assert.IsTrue(card3.Equals(dealerCard1));
        }
        public void verify_initial_hands_first_card_dealt_facedown()
        {
            Dealer  dealer = new Dealer();
            IPlayer player = new HumanPlayer();
            Deck    deck   = new BlackJack.Deck();

            ICard card0 = deck.PeekCard(0);
            ICard card1 = deck.PeekCard(1);
            ICard card2 = deck.PeekCard(2);
            ICard card3 = deck.PeekCard(3);

            ops.DealInitialHands(deck, dealer, player);
            ICard playerCard0 = player.GetHand().GetCards()[0];
            ICard playerCard1 = player.GetHand().GetCards()[1];
            ICard dealerCard0 = dealer.GetHand().GetCards()[0];
            ICard dealerCard1 = dealer.GetHand().GetCards()[1];

            Assert.IsFalse(playerCard0.Visible);
            Assert.IsFalse(dealerCard0.Visible);
            Assert.IsTrue(playerCard1.Visible);
            Assert.IsTrue(dealerCard1.Visible);
        }
Esempio n. 11
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        public int chooseBet(Deck deck)
        {
            int action = 0;
            state = deck.getBettingState();
            float[] qScores = new float[numActions];
            for (int act = 0; act < numActions; act++)
            {
                var input = actionPlusState(act, state);
                var a = net.forward(input);
                qScores[act] = a[0];
            }

            //do epsilon greedy action selection
            if (eps > r.NextDouble()) //choose best action
            {
                action = getMaxAct(qScores);
            }
            else // choose worst
            {
                action = getExploreAction(qScores);
            }
            return action;
        }
Esempio n. 12
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 /// <summary>
 /// Puts a card from this hand in a specified deck.
 /// </summary>
 public void GiveCard(Deck deck, int CardIndex)
 {
     Card card = Data[CardIndex];
     deck.Data.Add(card);
     Data.Remove(card);
 }
Esempio n. 13
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		/// <summary>
		/// Creates a new deck and calls InitializeNewGame with already defined players
		/// </summary>
		/// <param name="players">A predefined list of players</param>
		public Game(Players players)
		{
			GameDeck = new Deck();
			InitializeNewGame(players);
		}
Esempio n. 14
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        /*
        static private void showPolicy(Net.Net n)
        {
            Console.Write("    ");
            var pol = new NNBasicStrategy(n, 1.0);
            for (int d = 2; d <= 11; d++)
            {
                Console.Write(d + " ");
            }
            Console.WriteLine();
            //Try each possible input and get the output.
            for (int p = 21; p >= 4; p--)
            {
                if(p >= 10)
                    Console.Write(p + "  ");
                else
                    Console.Write(p + "   ");
                for (int d = 2; d <= 11; d++)
                {
                    Hand pH = new Hand();
                    Hand dH = new Hand();
                    pH.addCards(p);
                    dH.addCards(d);
                    //var a = pol.choosePlayerAction(pH, dH, deck);
                    Console.Write(a + " ");
                }
                Console.WriteLine();
            }

            //do for soft totals
            Console.WriteLine();
            Console.WriteLine("------ SOFTS ------");

            for (int p = 2; p <= 9; p++)
            {
                Console.Write(p + "   ");
                for (int d = 2; d <= 11; d++)
                {
                    Hand pH = new Hand();
                    Hand dH = new Hand();
                    pH.addCards(11);
                    pH.addCards(p);
                    dH.addCards(d);
                   // var a = pol.choosePlayerAction(pH, dH);
                    Console.Write(a + " ");
                }
                Console.WriteLine();
            }

        }
        */
        /*
        private static double simpleBasicStrategy(int numOfHands)
        {
            var ret = new List<double>();
            int totalHandsPlayed;
            double winLoss = 0.0; //-1 for loss, +1 for win. +1.5 for blackjack. 0 for draw
            var policy = new BasicStrategy();
            //do each hand
            Deck deck = new Deck(6);
            deck.shuffleCards();
            for (totalHandsPlayed = 0; totalHandsPlayed < numOfHands; totalHandsPlayed++)
            {
                if (deck.isDeckFinished())
                {
                    deck = new Deck(6);
                    deck.shuffleCards();
                }

                //decide bet
                var trueCount = deck.getTrueCount();
                var bet = 1.0;
                if (trueCount > 2)
                    bet = 10.0;

                Hand playerHand = new Hand();
                Hand dealerHand = new Hand();
                //deal initial cards
                playerHand.addCards(deck.getCard());
                dealerHand.addCards(deck.getCard());
                playerHand.addCards(deck.getCard());
                dealerHand.addCards(deck.getCard());
                playHandBasic(ref deck, playerHand, ref dealerHand, ref policy, ref winLoss, bet);
            }
            var x = winLoss / (numOfHands);
            return x;
        }
        */
        private static double ccBasicStrategy(Net.Net bettingNet, int numOfHands, double eps, ref Deck deck, bool isTraining = false)
        {
            int totalHandsPlayed;
            double winLoss = 0.0; //-1 for loss, +1 for win. +1.5 for blackjack. 0 for draw
            var policy = new BasicStrategy();
            var bettingPolicy = new NNBettingStrategy(bettingNet, eps);
            //do each hand
            for (totalHandsPlayed = 0; totalHandsPlayed < numOfHands; totalHandsPlayed++)
            {
                if (deck.isDeckFinished())
                {
                    deck = new Deck(6);
                    deck.shuffleCards();
                }

                //figure out bet
                var bet = 1.0f;
                var actionTaken = bettingPolicy.chooseBet(deck);

                if (actionTaken == 1)
                    bet = 5.0f;
                if (actionTaken == 2)
                    bet = 10.0f;

                Hand playerHand = new Hand();
                Hand dealerHand = new Hand();
                //deal initial cards
                playerHand.addCards(deck.getCard());
                dealerHand.addCards(deck.getCard());
                playerHand.addCards(deck.getCard());
                dealerHand.addCards(deck.getCard());

                var winBefore = winLoss;
                var winAfter = winLoss;
                var diff = winAfter - winBefore;

                var reward = playHandBasic(ref deck, playerHand, ref dealerHand, ref policy, ref winLoss);
                reward = reward * bet;
                if(isTraining )
                    bettingPolicy.runBackwards(reward, actionTaken);

                diff = (bet * diff) - diff;
                winLoss += diff;
            }
            var x = winLoss / (numOfHands);
            return x;
        }
Esempio n. 15
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        public void runBackwardsHit(Hand newPlayer, Hand newDealer, Deck deck)
        {
            //get Q value from hitting
            var x = actionPlusState(1, state);
            var q = net.forward(x);

            //get next Q value
            int playerVal = newPlayer.getValue();
            int dealerShown = newDealer.getDealerShowing();
            var aceVal = newPlayer.getAceValue();

            var newState = genInputVec(playerVal, dealerShown, deck, aceVal, 0.0f, 0.0f);

            float[] qScores = new float[numActions];
            for (int act = 0; act < 2; act++)
            {
                var input = actionPlusState(act, newState);
                var a = net.forward(input);
                qScores[act] = a[0];
            }

            //find max Q
            float max = -1000.0f;

            for (int i = 0; i < 2; i++)
            {
                if (qScores[i] > max)
                    max = qScores[i];
            }

            //discount reward
            var target = lambda * (max - q[0]);
            if(target > 0.0f)
            {
                var i = 1;
            }
            //back propagate
            float[] goal = new float[1];
            goal[0] = (float)target;
            net.forward(x);
            net.backward(goal);
        }
Esempio n. 16
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        private static float[] genInputVec(int playerVal, int dealerShowing, Deck deck, float aceVal, float dubVal, float splVal)
        {
            float[] ret = new float[38];

            var playerVec = playerValVec(playerVal);
            var dealerVec = dealerValVec(dealerShowing);
            var cardCountVec = deck.getDeckPercentages();
            for (int i = 0; i < ret.Length - 2; i++)
            {
                if (i < playerVec.Length)
                {
                    ret[i] = playerVec[i];
                }
                else if(i < playerVec.Length + dealerVec.Length)
                {
                    ret[i] = dealerVec[i - playerVec.Length];
                }
                else
                {
                    ret[i] = cardCountVec[i - (playerVec.Length + dealerVec.Length)];
                }
            }
            ret[36] = aceVal;
            ret[37] = dubVal;
            //ret[29] = splVal;
            return ret;
        }
Esempio n. 17
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        /*
        static private float[] testFunc(double a, double b, double c, double d)
        {
            float[] ret = new float[3];

            ret[0] = (float)(Math.Sin(a) * Math.Cos(c + d) + b);
            ret[1] = (float)(Math.Cos(b) *c);
            ret[2] = (float)(Math.Sin(b + d));

            return ret;
        }
        */
        // return 1 for player won and -1 for dealer one
        static Deck dealInitCards(ref int playersVal, ref int dealerShown, ref bool playerHasAce)
        {
            var deck = new Deck(1);
            playerHasAce = false;
            deck.shuffleCards();
            playersVal = deck.getCard();
            //get initial players and dealers card
            var card = deck.getCard();
            //player first card
            if (card == 1)
            {
                playersVal = 11;
                playerHasAce = true;
            }
            else
            {
                playersVal = card;
            }
            //get second card
            card = deck.getCard();

            if (card == 1)
            {
                playerHasAce = true;
                if (playersVal >= 11)
                    playersVal += 1;
                else
                    playersVal += 11;
            }
            else
            {
                playersVal += card;
            }

            //get dealer showing card
            dealerShown = deck.getCard();
            if (dealerShown == 1) dealerShown = 11;
            return deck;
        }
Esempio n. 18
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        private static void trainCCWithBasic(int numberOfHands, int testInterval)
        {
            List<double> percs = new List<double>();
            List<double> bas = new List<double>();
            List<int> runNum = new List<int>();
            int[] y = { 50 };

            var bettingNet = new Net.Net(13, y, 1);
            var eps = .9;
            //train the counting.
            var countingTraining = 1000000;
            testInterval = 10000;
            Deck deck = new Deck(6);
            deck.shuffleCards();
            for (int i = 0; i < numberOfHands; i++)
            {
                if (i % testInterval == 0)
                {
                    var perc = ccBasicStrategy(bettingNet, 100000, 1.0, ref deck);

                    percs.Add(perc);
                    runNum.Add(i);
                    Console.WriteLine(i + ": " + perc);
                    //set learning rate to perc
                    NetCore.learningRate = -1.0f * (float)(perc / 2.0);
                    if (NetCore.learningRate < 0.0f)
                        NetCore.learningRate = .001f;
                    if (i < 200000)
                        NetCore.learningRate = .2f;
                    Console.WriteLine(NetCore.learningRate);
                    //showPolicy(net);
                }
                else
                {
                    ccBasicStrategy(bettingNet, 1, eps, ref deck, true);
                }
            }
        }
Esempio n. 19
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		/// <summary>
		/// Creates a new deck and calls InitializeNewGame
		/// </summary>
		public Game()
		{
			GameDeck = new Deck();
			InitializeNewGame();

		}
Esempio n. 20
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 private void DealNewHand()
 {
     cardDeck = new Deck();
     string backImageFile = "back.png";
     Image backImage = GetImageResource(backImageFile);
     userBox1.Image = backImage;
     userBox2.Image = backImage;
     userBox3.Image = null;
     userBox4.Image = null;
     dealerBox1.Image = backImage;
     dealerBox2.Image = backImage;
     dealerBox3.Image = null;
     dealerBox4.Image = null;
     splitBox1.Image = null;
     splitBox2.Image = null;
     splitBox3.Image = null;
     splitBox4.Image = null;
     dealerScore = 0;
     hiddenDealerScore = 0;
     playerScore = 0;
     splitScore = 0;
     currentBet = 0;
     splitBet = 0;
     dealerHandIdx = 0;
     playerHandIdx = 0;
     splitIndex = 0;
     txtDealerScore.Text = "0";
     txtPlayerScore.Text = "0";
     txtPush.Text = "0";
     txtCurrentBet.Text = "$0";
     Array.Clear(playersHand, 0, playersHand.Length);
     Array.Clear(dealersHand, 0, dealersHand.Length);
     Array.Clear(splitHand, 0, splitHand.Length);
     lblSplitScore.Visible = false;
     txtSplitScore.Visible = false;
     btnSplitHit.Visible = false;
     splitBox1.Visible = false;
     btnSplitBet.Visible = false;
     btnSplitStand.Visible = false;
     lblSplitBet.Visible = false;
     txtSplitBet.Visible = false;
     btnSplitStandWasClicked = false;
     btnStandWasClicked = false;
     waitForSplit = false;
     btnSplitWasClicked = false;
     txtGetSplitBet.Visible = false;
     lblBetTheSplit.Visible = false;
     txtBet.Clear();
     txtBet.Focus();
 }
Esempio n. 21
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 public BlackJack()
 {
     deck = new Deck();
     Play();
 }
Esempio n. 22
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		/// <summary>
		/// Creates a new deck and calls InitializeNewGame with multiplayer
		/// </summary>
		/// <param name="numberOfPlayers">How many players will play</param>
		public Game(int numberOfPlayers)
		{
			GameDeck = new Deck();
			InitializeNewGame(numberOfPlayers);
		}
Esempio n. 23
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        private static int playDealer(ref Deck deck, ref Hand dealerHand)
        {
            var policy = new DealerPolicy();
            //play dealer
            var dealerAction = policy.chooseDealerAction(dealerHand);
            while (dealerAction == 1)
            {
                dealerHand.addCards(deck.getCard());
                dealerAction = policy.chooseDealerAction(dealerHand);
            }

            return dealerHand.getValue(); // return value of dealer hand.
        }
Esempio n. 24
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        private static double NNsimpleBasicStrategy(Net.Net net, int numOfHands, double eps, ref Deck deck, bool isTraining = false)
        {
            int totalHandsPlayed;
            double winLoss = 0.0; //-1 for loss, +1 for win. +1.5 for blackjack. 0 for draw

            //input, playersVal (17), dealersVal(10), playerHasAce(1)
            var policy = new NNBasicStrategy(net, eps);

            //do each hand
            for (totalHandsPlayed = 0; totalHandsPlayed < numOfHands; totalHandsPlayed++)
            {
                if (deck.isDeckFinished())
                {
                    deck = new Deck(6);
                    deck.shuffleCards();
                }
                Hand playerHand = new Hand();
                Hand dealerHand = new Hand();
                //deal initial cards
                playerHand.addCards(deck.getCard());
                dealerHand.addCards(deck.getCard());
                playerHand.addCards(deck.getCard());
                dealerHand.addCards(deck.getCard());

                playHand(ref deck, playerHand, ref dealerHand, ref policy, ref winLoss, isTraining);
            }

            var x = winLoss / (1.0 * numOfHands);
            return x;
        }
Esempio n. 25
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        private static double NNCountingBasicStrategy(Net.Net playingNet, Net.Net bettingNet, int numOfHands, double eps, ref Deck deck, bool isTraining = false)
        {
            int totalHandsPlayed;
            double winLoss = 0.0; //-1 for loss, +1 for win. +1.5 for blackjack. 0 for draw

            //input, playersVal (17), dealersVal(10), playerHasAce(1)
            var playingPolicy = new NNBasicStrategy(playingNet, 1.0);//fixed policy for playing
            var bettingPolicy = new NNBettingStrategy(bettingNet, eps);
            //do each hand
            for (totalHandsPlayed = 0; totalHandsPlayed < numOfHands; totalHandsPlayed++)
            {
                //figure out bet
                var bet = 1.0f;
                var actionTaken = bettingPolicy.chooseBet(deck);

                if (actionTaken == 1)
                    bet = 5.0f;
                if (actionTaken == 2)
                    bet = 10.0f;

                if (deck.isDeckFinished())
                {
                    deck = new Deck(6);
                    deck.shuffleCards();
                }
                Hand playerHand = new Hand();
                Hand dealerHand = new Hand();
                //deal initial cards
                playerHand.addCards(deck.getCard());
                dealerHand.addCards(deck.getCard());
                playerHand.addCards(deck.getCard());
                dealerHand.addCards(deck.getCard());

                var reward = playHand(ref deck, playerHand, ref dealerHand, ref playingPolicy, ref winLoss, isTraining);
                reward = reward * bet;
                bettingPolicy.runBackwards(reward, actionTaken);
            }

            var x = winLoss / (1.0 * numOfHands);
            return x;
        }
Esempio n. 26
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 private void InitializeGame()
 {
     currentMoney = 1000;
     dealerScore = 0;
     hiddenDealerScore = 0;
     playerScore = 0;
     splitScore = 0;
     playerWins = 0;
     dealerWins = 0;
     pushGames = 0;
     currentBet = 0;
     splitBet = 0;
     dealerHandIdx = 0;
     playerHandIdx = 0;
     splitIndex = 0;
     cardDeck = new Deck();
     playersHand = new Card[5];
     dealersHand = new Card[5];
     splitHand = new Card[5];
     playedHand = true;
     btnSplitStandWasClicked = false;
     btnStandWasClicked = false;
     waitForSplit = false;
     btnSplitWasClicked = false;
     txtMoney.Text = currentMoney.ToString("c");
     DealNewHand();
 }
Esempio n. 27
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        private static void trainCC(int numberOfHands, int testInterval)
        {
            Stream stream = File.Open("playingNet.xml", FileMode.Open);
            BinaryFormatter formatter = new BinaryFormatter();
            Net.Net playingNet = null;
            playingNet = (Net.Net)formatter.Deserialize(stream);
            stream.Close();
            List<double> percs = new List<double>();
            List<double> bas = new List<double>();
            List<int> runNum = new List<int>();
            int[] y = { 50 };

            var bettingNet = new Net.Net(13, y, 1);
            var eps = .9;
            //train the counting.
            var countingTraining = 1000000;
            testInterval = 10000;
            Deck deck = new Deck(6);
            deck.shuffleCards();
            for (int i = 0; i < numberOfHands; i++)
            {
                if (i % testInterval == 0)
                {
                    var perc = NNCountingBasicStrategy(playingNet, bettingNet, 100000, 1.0, ref deck);

                    percs.Add(perc);
                    runNum.Add(i);
                    Console.WriteLine(i + ": " + perc);
                    //set learning rate to perc
                    NetCore.learningRate = -1.0f * (float)(perc / 2.0);
                    if (NetCore.learningRate < 0.0f)
                        NetCore.learningRate = .001f;
                    if (i < 200000)
                        NetCore.learningRate = .2f;
                    Console.WriteLine(NetCore.learningRate);
                    //showPolicy(net);
                }
                else
                {
                    NNCountingBasicStrategy(playingNet, bettingNet, 1, eps, ref deck, true);
                }
            }

            Stream stream1 = File.Open("bettingNet.xml", FileMode.Create);
            BinaryFormatter formatter1 = new BinaryFormatter();
            formatter1.Serialize(stream1, bettingNet);
            stream.Close();
            writeSingleToFile(percs);
        }
Esempio n. 28
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        public void Start()
        {
            MainDeck = new Deck();
            Dealer = new Hand(2, "Dealer");
            Player = new Hand(2, "Player");

            Console.Clear();

            for (int i = 0; i < 2; i++)
            {
                MainDeck.DealCard(Dealer);
                MainDeck.DealCard(Player);
            }

            Console.WriteLine("-- Initial hands --");
            //1st card is secret
            Console.WriteLine("Dealer initial card: " + Dealer.Data[0]);
            Console.WriteLine("Player cards: " + Player.Data[0] + ", " + Player.Data[1]);

            Console.WriteLine("-- Start player turn --");

            while (Player.TotalPoints < 21)
            {
                Console.WriteLine("You have " + Player.TotalPoints + " points, hit? (y/n)");
                if (Console.ReadKey(true).Key == ConsoleKey.Y)
                {
                    MainDeck.DealCard(Player);

                    PrintCards(Player);
                }
                else
                    break;
                if (Player.TotalPoints == 21)
                {
                    Console.WriteLine("You have 21 points, you win!");
                    break;
                }
                if (Player.TotalPoints > 21)
                {
                    Console.WriteLine("You have " + Player.TotalPoints + " points, you lose!");
                    break;
                }
            }

            if (Player.TotalPoints < 21)
            {
                Console.WriteLine("-- Start dealer turn --");

                if (Dealer.TotalPoints > 21)
                {
                    Console.WriteLine("You win, dealer has more than 21 points.");
                }

                PrintCards(Dealer);

                if (Dealer.TotalPoints > Player.TotalPoints && Dealer.TotalPoints < 21)
                    Console.WriteLine("Dealer wins, more points than you.");
                if (Dealer.TotalPoints == 21)
                    Console.WriteLine("Dealer wins with 21 points.");

                while (Dealer.TotalPoints <= Player.TotalPoints)
                {
                    MainDeck.DealCard(Dealer);
                    PrintCards(Dealer);

                    if (Dealer.TotalPoints == 21)
                    {
                        Console.WriteLine("Dealer wins with 21 points.");
                        break;
                    }
                    if (Dealer.TotalPoints > 21)
                    {
                        Console.WriteLine("You win, dealer has over 21 points.");
                        break;
                    }
                    if (Dealer.TotalPoints > Player.TotalPoints)
                    {
                        Console.WriteLine("Dealer wins, higher points than you.");
                        break;
                    }
                }
            }

            Console.WriteLine("-- Play again? (y/n) --");

            if (Console.ReadKey(true).Key == ConsoleKey.Y)
                Start();
        }
Esempio n. 29
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        private static void commandLineBJ()
        {
            Stream stream = File.Open("playingNet.xml", FileMode.Open);
            BinaryFormatter formatter = new BinaryFormatter();
            Net.Net playingNet = null;
            playingNet = (Net.Net)formatter.Deserialize(stream);
            stream.Close();
            /*
            Stream stream1 = File.Open("bettingNet.xml", FileMode.Open);
            BinaryFormatter formatter1 = new BinaryFormatter();
            Net.Net bettingNet = null;
            bettingNet = (Net.Net)formatter1.Deserialize(stream1);
            stream1.Close();
            */
            Random r = new Random();

            var playingPolicy = new NNBasicStrategy(playingNet, 1.0);//fixed policy for playing
            //var bettingPolicy = new NNBettingStrategy(bettingNet, eps);
            Deck deck = new Deck(6);
            deck.shuffleCards();
            bool exit = false;
            while(!exit)
            {
                if (deck.isDeckFinished())
                {
                    deck = new Deck(6);
                    deck.shuffleCards();
                }

                Hand playerHand = new Hand();
                Hand dealerHand = new Hand();
                //deal initial cards
                playerHand.addCards(deck.getCard());
                dealerHand.addCards(deck.getCard());
                playerHand.addCards(deck.getCard());
                dealerHand.addCards(deck.getCard());
                bool handFinished = false;
                while (!handFinished)
                {
                    Console.WriteLine("Enter Q to quit");
                    Console.WriteLine();
                    Console.WriteLine();
                    Console.WriteLine("PLAYER HAND:    " + playerHand.handToString());
                    Console.WriteLine("DEALER SHOWING: " + dealerHand.getDealerShowing());
                    Console.WriteLine("Q Values: ");
                    var qVals = playingPolicy.getQScores(playerHand, dealerHand, deck);
                    var action = playingPolicy.choosePlayerAction(playerHand, dealerHand, deck);
                    foreach (var q in qVals)
                    {
                        Console.Write("  " + q);
                    }
                    if (action != 3)
                    {
                        var x = (float)(-1 * r.NextDouble());
                        Console.Write("  " + x);
                    }
                    else
                    {
                        var x = (float)(r.NextDouble());
                        while (x < .5f)
                            x = (float)(r.NextDouble());
                        Console.Write("  " + x);
                    }
                    Console.WriteLine();
                    Console.WriteLine("Choose action (0 = stay, 1 = hit, 2 = double, 3 = split)");
                    var line = Console.ReadLine();
                    if (line.Equals("Q") || line.Equals("q"))
                    {
                        exit = true;
                        continue;
                    }

                    var act = Int32.Parse(line);
                    if (act == 0) //stand
                        handFinished = true;
                    else if(act == 1) //hit
                    {
                        playerHand.addCards(deck.getCard());
                        if (playerHand.getValue() > 21)
                            handFinished = true;
                    }
                    else if(act == 2) //double
                    {
                        playerHand.addCards(deck.getCard());
                        handFinished = true;
                    }
                    else
                    {
                        Console.WriteLine("Split doesnt work with the command line interface right now");
                    }
                }

                if (playerHand.getValue() > 21)
                {
                    Console.WriteLine("LOST -- WE BUSTED");
                    continue;
                }

                //play dealer
                var dealerVal = playDealer(ref deck, ref dealerHand);

                Console.WriteLine("PLAYER HAND: " + playerHand.handToString());
                Console.WriteLine("DEALER HAND: " + dealerHand.handToString());

                if (dealerVal > 21) //dealer busts
                {
                    Console.WriteLine("WINNER -- DEALER BUSTED");
                }
                else if (dealerVal < playerHand.getValue()) //we beat dealer
                {
                    Console.WriteLine("WINNER");
                }
                else if (dealerVal == playerHand.getValue()) //draw
                {
                    Console.WriteLine("DRAW");
                }
                else //we lost to dealer
                {
                    Console.WriteLine("YOU LOST");
                }
                Console.WriteLine();
                Console.WriteLine();
                Console.WriteLine("ENTER TO CONTINUE");
                Console.ReadLine();
            }
        }
Esempio n. 30
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		public void clearUI()
		{
			// add all the cards back to the deck
			dealDeck = null;
			dealDeck = new Deck ();

			// make all the cards null. why aren't there 1's and 2's here?
			mycard3 = null;
			mycard4 = null;
			housecard3 = null;
			housecard4 = null;

			// hide the labels
			myCard3Label.Hidden = true;
			myCard4Label.Hidden = true;
			houseCard3Label.Hidden = true;
			houseCard4Label.Hidden = true;
			hitButton.Hidden = true;
			doneButton.Hidden = true;

			// hide the images
			myImage1.Image = UIImage.FromBundle (" ");
			myImage2.Image = UIImage.FromBundle (" ");
			myImage3.Image = UIImage.FromBundle (" ");
			myImage4.Image = UIImage.FromBundle (" ");
			houseImage1.Image = UIImage.FromBundle (" ");
			houseImage2.Image = UIImage.FromBundle (" ");
			houseImage3.Image = UIImage.FromBundle (" ");
			houseImage4.Image = UIImage.FromBundle (" ");

			myCard1Label.Text = "Card One";
			myCard2Label.Text = "Card Two";
			houseCard1Label.Text = "Card One";
			houseCard2Label.Text = "Card Two";

			myCardsLabel.Text = "Your Cards";
			houseCardsLabel.Text = "Dealer's Cards";

			playButton.Hidden = false;
		}
Esempio n. 31
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        private static List<double> simpleRandomStrategy(int numOfHands)
        {
            var ret = new List<double>();
            int totalHandsPlayed;
            double winLoss = 0.0; //-1 for loss, +1 for win. +1.5 for blackjack. 0 for draw
            var policy = new RandomStrategy();
            int numBlackJacks = 0;
            int numWins = 0;
            int numDraws = 0;
            int numLosses = 0;
            //do each hand
            for (totalHandsPlayed = 0; totalHandsPlayed < numOfHands; totalHandsPlayed++)
            {
                Deck deck = new Deck(6);
                deck.shuffleCards();
                Hand playerHand = new Hand();
                Hand dealerHand = new Hand();
                //deal initial cards
                playerHand.addCards(deck.getCard());
                dealerHand.addCards(deck.getCard());
                playerHand.addCards(deck.getCard());
                dealerHand.addCards(deck.getCard());

                if (playerHand.getValue() == 21 && dealerHand.getValue() != 21)
                {
                    //BLACK JACK
                    numBlackJacks++;
                    winLoss += 1.5;
                }
                else if (dealerHand.getValue() == 21)
                {
                    //Dealer BJ
                    numLosses++;
                    winLoss -= 1.0;
                }
                else
                {
                    //player decisions
                    var action = policy.choosePlayerAction(playerHand, dealerHand);
                    while (action == 1)
                    {
                        playerHand.addCards(deck.getCard());
                        action = policy.choosePlayerAction(playerHand, dealerHand);
                    }

                    //see if we busted
                    if (playerHand.getValue() > 21)
                    {
                        numLosses++;
                        winLoss -= 1.0;
                    }
                    else
                    {
                        //play dealer
                        var dealerAction = policy.chooseDealerAction(dealerHand);
                        while (dealerAction == 1)
                        {
                            dealerHand.addCards(deck.getCard());
                            dealerAction = policy.chooseDealerAction(dealerHand);
                        }

                        if (dealerHand.getValue() > 21) //dealer busts
                        {
                            numWins++;
                            winLoss += 1.0;
                        }
                        else if (dealerHand.getValue() < playerHand.getValue())
                        {
                            numWins++;
                            winLoss += 1.0f;
                        }
                        else if (dealerHand.getValue() == playerHand.getValue())
                        {
                            numDraws++;
                        }
                        else
                        {
                            numLosses++;
                            winLoss -= 1.0;
                        }

                    }
                }

                if(totalHandsPlayed % 1000 == 0)
                {
                    var x = winLoss / (1000.0);
                    ret.Add(x);
                    numWins = 0;
                    numLosses = 0;
                    numDraws = 0;
                    numBlackJacks = 0;
                    winLoss = 0.0;
                }

            }
            Console.WriteLine("Wins: " + numWins);
            Console.WriteLine("Losses: " + numLosses);
            Console.WriteLine("Draws: " + numDraws);
            Console.WriteLine("BJ: " + numBlackJacks);
            Console.WriteLine("WinLoss: " + winLoss);

            return ret;
        }
Esempio n. 32
0
        private static float playHandBasic(ref Deck deck, Hand playerHand, ref Hand dealerHand, ref BasicStrategy policy, ref double winLoss)
        {
            var reward = 0.0f;
            var mult = 1.0f;
            //check for blackjack.
            if (playerHand.getValue() == 21 && dealerHand.getValue() != 21)
            {
                winLoss += 1.5;
                return 1.5f;
            }
            else if (dealerHand.getValue() == 21) //dealer got blackjack
            {
                winLoss -= 1.0;
                return -1.0f;
            }
            else
            {
                //player decisions
                var actionTaken = policy.choosePlayerAction(playerHand, dealerHand);

                if (actionTaken == 1)//hit
                {
                    //player decisions
                    var action = policy.choosePlayerAction(playerHand, dealerHand);
                    while (action == 1)
                    {
                        playerHand.addCards(deck.getCard());
                        action = policy.choosePlayerAction(playerHand, dealerHand);
                    }
                    //see if we busted
                    if (playerHand.getValue() > 21)
                    {
                        winLoss -= 1.0;
                    }
                    else
                    {
                        actionTaken = 0;
                    }

                }
                else if (actionTaken == 2) //double
                {
                    playerHand.addCards(deck.getCard());
                    if (playerHand.getValue() > 21)
                    {
                        winLoss -= 2.0;
                        reward = -1.0f;
                        mult = 2.0f;
                    }
                    else
                    {
                        mult = 2.0f;
                        actionTaken = 0;
                    }
                }
                else if (actionTaken == 3) //split
                {
                    Hand pH1 = new Hand();
                    Hand pH2 = new Hand();

                    var val = playerHand.getValue() / 2;
                    //split card and get an extra.
                    pH1.addCards(val);
                    pH2.addCards(val);
                    pH1.addCards(deck.getCard());
                    pH2.addCards(deck.getCard());

                    //win loss for the hands
                    reward = playHandBasic(ref deck, pH1, ref dealerHand, ref policy, ref winLoss);
                    reward += playHandBasic(ref deck, pH2, ref dealerHand, ref policy, ref winLoss);

                    winLoss += reward;
                }
                if (actionTaken == 0) //stand
                {
                    //play dealer
                    var dealerVal = playDealer(ref deck, ref dealerHand);
                    if (dealerVal > 21) //dealer busts
                    {
                        winLoss += 1.0 * mult;
                        reward = 1.0f * mult;

                    }
                    else if (dealerVal < playerHand.getValue()) //we beat dealer
                    {
                        winLoss += 1.0f * mult;
                        reward = 1.0f * mult;
                    }
                    else if (dealerVal == playerHand.getValue()) //draw
                    {
                        reward = 0.0f;
                    }
                    else //we lost to dealer
                    {
                        winLoss -= 1.0 * mult;
                        reward = -1.0f * mult;
                    }
                }
            }

            return reward;
        }
Esempio n. 33
0
        public void Play()
        {
            bool        winner      = false;
            bool        reset       = true;
            List <Card> dealerCards = new List <Card>();
            List <Card> playerCards = new List <Card>();
            Deck        playingDeck = deck;

            //static int turn = 0;

            while (!winner)
            {
                if (reset)
                {
                    playingDeck = new Deck();
                    dealerCards.Clear();
                    playerCards.Clear();
                    reset = false;
                }

                Console.Clear();

                //Dealer
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.Write("Dealer: \nCards: ");

                if (turn == 0 || turn == 2)
                {
                    dealerCards.Add(DrawCard(playingDeck));
                }

                PrintCards(dealerCards);
                Console.Write("\nDealer points: ");
                Console.Write(CalcValue(dealerCards).ToString());
                Console.ResetColor();

                Console.WriteLine("\n---------------------------------\n");

                //Player
                Console.ForegroundColor = ConsoleColor.Blue;
                Console.Write("Player:\nCards: ");
                if (turn == 0 || turn == 1)
                {
                    playerCards.Add(DrawCard(playingDeck));
                    if (turn == 0)
                    {
                        playerCards.Add(DrawCard(playingDeck));
                    }
                    turn = 1;
                }
                PrintCards(playerCards);
                Console.Write("\nPlayer points: ");
                Console.WriteLine(CalcValue(playerCards).ToString());
                Console.ResetColor();

                string result = CalcResult(playerCards, dealerCards);
                if (result != null)
                {
                    Console.WriteLine(result);
                    Console.ResetColor();
                    Console.ReadKey();
                    reset = true;
                    turn  = 0;
                }

                else
                {
                    Console.WriteLine("\nPress 's' to stay 'enter' to hit");
                    //char input = Console.ReadKey().KeyChar;
                    bool stayTest = char.TryParse(Console.ReadLine(), out char input);
                    if (input.Equals('S') || input.Equals('s'))
                    {
                        turn = 2;
                    }
                    if (input.Equals('R'))
                    {
                        reset = true; turn = 0;
                    }
                }
            }
        }
Esempio n. 34
0
        public void DrawingTopCardsFromTwoShuffledDecksShouldBeDifferent()
        {
            var theDeck = new Deck();
            theDeck.Shuffle();
            var anotherDeck = new Deck();
            anotherDeck.Shuffle();

            var card1 = theDeck.Draw();
            var card2 = anotherDeck.Draw();

            card1.Should().NotBe(card2);
        }
Esempio n. 35
0
        private static void playHit(ref Deck deck, ref Hand playerHand, Hand dealerHand, ref NNBasicStrategy policy, bool isTraining)
        {
            var actionTaken = 1;
            while (actionTaken == 1) // hit
            {
                playerHand.addCards(deck.getCard());

                if (playerHand.getValue() > 21)
                {
                    break;
                }
                else
                {
                    if (isTraining)
                    {
                        policy.runBackwardsHit(playerHand, dealerHand, deck);
                    }
                }

                //need to do delayed reward.
                actionTaken = policy.choosePlayerAction(playerHand, dealerHand, deck);
            }
        }
Esempio n. 36
0
        //test with only hit and stand actions
        private static void simpleBlackjack(int numberOfHands, int testInterval)
        {
            int[] x = { 150 };
            int[] y = { 50 };
            List<double> percs = new List<double>();
            List<double> bas = new List<double>();
            List<int> runNum = new List<int>();
            //+9 card coupts
            //input, playersVal (17), dealersVal(10), playerHasAce(1), doubleFlag(1), spltFlag(1), actions(4)
            //var net = new Net.Net(32, x, 1);
            var playingNet = new Net.Net(41, x, 1);
            //9 card counds, 1 decks left, 3 actions (low, med, high)
            var bettingNet = new Net.Net(13, y, 1);
            Random r = new Random();
            var eps = .7;
            //showPolicy(net);
            Deck deck = new Deck(6);
            deck.shuffleCards();

            for (int i = 0; i < numberOfHands; i++)
            {
                if (i % testInterval == 0)
                {
                    var perc = NNsimpleBasicStrategy(playingNet, 100000, 1.0, ref deck);
                    //var bs = simpleBasicStrategy(100000);

                    percs.Add(perc);
                    //bas.Add(bs);
                    runNum.Add(i);
                    Console.WriteLine(i + ": " + perc);
                    //set learning rate to perc
                    NetCore.learningRate = -1.0f * (float)(perc);
                    if (NetCore.learningRate < 0.0f)
                        NetCore.learningRate = .001f;
                    if (i < 1000000)
                        NetCore.learningRate = .2f;
                    Console.WriteLine(NetCore.learningRate);
                    //showPolicy(net);
                }
                else
                {
                    NNsimpleBasicStrategy(playingNet, 1, eps, ref deck, true);
                }

                //if(i % 100000 == 0)
                //showPolicy(net);

            }

            writeToFile(runNum, percs, bas);

            //save training net
            //Opens a file and serializes the object into it in binary format.
            Stream stream = File.Open("playingNet.xml", FileMode.Create);
            BinaryFormatter formatter = new BinaryFormatter();

            formatter.Serialize(stream, playingNet);
            stream.Close();
        }
Esempio n. 37
0
        public static void playGame()
        {
            Player player1 = new Player();

            player1.cardSum          = 0;
            player1.TotalGamesPlayed = 0;
            player1.WinCount         = 0;
            //players init
            Dealer dealer1 = new Dealer();

            dealer1.cardSum = 0;

            Random rng       = new Random();
            Deck   freshDeck = new Deck();

            freshDeck.makeDeck();
            //randomize the cards
            for (int i = 0; i < freshDeck.newDeck.Count; i++)
            {
                var temp        = freshDeck.newDeck[i];
                int randomIndex = rng.Next(i, freshDeck.newDeck.Count);
                freshDeck.newDeck[i]           = freshDeck.newDeck[randomIndex];
                freshDeck.newDeck[randomIndex] = temp;
            }
            Boolean subMenu = true;

            while (subMenu)
            {
                playerTurn();
                dealerTurn();
            }


            void dealerTurn()
            {
                if (dealer1.cardSum == 0)
                {
                    dealer1.cardSum = freshDeck.newDeck[0].CardValue + freshDeck.newDeck[1].CardValue;
                    freshDeck.newDeck.RemoveAt(0);
                    freshDeck.newDeck.RemoveAt(1);
                }
                else
                if (dealer1.cardSum == 21)
                {
                    Console.WriteLine("Dealer Total is 21, You Lost");
                }
                else if (dealer1.cardSum >= 17)
                {
                    if (player1.cardSum > dealer1.cardSum)
                    {
                        Console.WriteLine("Dealer Total is " + dealer1.cardSum + " You Won!");
                    }
                    else if (player1.cardSum > dealer1.cardSum)
                    {
                        Console.WriteLine("Dealer Total is " + dealer1.cardSum + " Tie!");
                    }
                    else
                    {
                        //Recursive
                        dealer1.cardSum += freshDeck.newDeck[0].CardValue;
                        freshDeck.newDeck.RemoveAt(0);
                        dealerTurn();
                    }
                }
            }

            void playerTurn()
            {
                player1.cardSum = freshDeck.newDeck[0].CardValue + freshDeck.newDeck[1].CardValue;
                freshDeck.newDeck.RemoveAt(0);
                freshDeck.newDeck.RemoveAt(1);
                if (player1.cardSum == 21)
                {
                    Console.WriteLine("Your Total is 21, You Won");
                }
                else
                {
                    Console.WriteLine("You card sum is: " + player1.cardSum);
                    Boolean keepGoing = true;
                    while (keepGoing)
                    {
                        Console.WriteLine("Do you want to: \n1.hit. \n2.Stay(under construction)");
                        string respond = Console.ReadLine();
                        if (respond.Equals("1"))
                        {
                            player1.cardSum += freshDeck.newDeck[0].CardValue;
                            freshDeck.newDeck.RemoveAt(0);
                            if (player1.cardSum == 21)
                            {
                                Console.WriteLine("You got 21. You Won!"); keepGoing = false;
                            }
                            else if (player1.cardSum > 21)
                            {
                                Console.WriteLine("You got " + player1.cardSum + " Busted, you have lost!"); keepGoing = false;
                            }
                            else
                            {
                                Console.WriteLine("You card sum is: " + player1.cardSum);
                            }
                        }
                        else if (respond.Equals("2"))
                        {
                            keepGoing = false;
                        }
                    }
                }
            }
        }