Esempio n. 1
0
        // Token: 0x06003B1A RID: 15130 RVA: 0x0010DEF4 File Offset: 0x0010C0F4
        public static BattleActorSetup CreateRealtimePvpBattleActorSetup(IConfigDataLoader configDataLoader, int team, ConfigDataRealTimePVPBattleInfo battleInfo, int position, BattleHero hero)
        {
            BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, 0, -1, 0);

            if (team == 0)
            {
                battleActorSetup.Position.x = battleInfo.AttackPositions[position].X;
                battleActorSetup.Position.y = battleInfo.AttackPositions[position].Y;
                if (battleInfo.AttackDirs.Count > position)
                {
                    battleActorSetup.Direction = battleInfo.AttackDirs[position];
                }
            }
            else
            {
                if (team != 1)
                {
                    return(null);
                }
                battleActorSetup.Position.x = battleInfo.DefendPositions[position].X;
                battleActorSetup.Position.y = battleInfo.DefendPositions[position].Y;
                if (battleInfo.DefendDirs.Count > position)
                {
                    battleActorSetup.Direction = battleInfo.DefendDirs[position];
                }
            }
            battleActorSetup.IsNpc = false;
            return(battleActorSetup);
        }
Esempio n. 2
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        // Token: 0x06003B17 RID: 15127 RVA: 0x0010DC90 File Offset: 0x0010BE90
        public static BattleActorSetup CreatePveMyBattleActorSetup(IConfigDataLoader configDataLoader, ConfigDataBattleInfo battleInfo, int position, BattleHero hero)
        {
            BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, 0, -1, 0);

            battleActorSetup.Position.x = battleInfo.AllyPositions[position].X;
            battleActorSetup.Position.y = battleInfo.AllyPositions[position].Y;
            battleActorSetup.Direction  = 0;
            if (battleInfo.AllyDirs.Count > position)
            {
                battleActorSetup.Direction = battleInfo.AllyDirs[position];
            }
            battleActorSetup.IsNpc = false;
            return(battleActorSetup);
        }
Esempio n. 3
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 // Token: 0x06003B1B RID: 15131 RVA: 0x0010DFE4 File Offset: 0x0010C1E4
 public static int AppendPveMyNpcBattleActorSetups(IConfigDataLoader configDataLoader, ConfigDataBattleInfo battleInfo, int monsterLevel, List <BattleActorSetup> actors)
 {
     for (int i = 0; i < battleInfo.NpcActors.Count; i++)
     {
         BattlePosActor battlePosActor = battleInfo.NpcActors[i];
         int            id             = battlePosActor.ID;
         int            num            = battlePosActor.Level;
         int            behaviorId     = 0;
         if (battleInfo.NpcActorsBehavior.Count > i)
         {
             behaviorId = battleInfo.NpcActorsBehavior[i];
         }
         int groupId = 0;
         if (battleInfo.NpcGroups.Count > i)
         {
             groupId = battleInfo.NpcGroups[i];
         }
         if (num == 0)
         {
             num = monsterLevel;
         }
         ConfigDataHeroInfo configDataHeroInfo = configDataLoader.GetConfigDataHeroInfo(id);
         if (configDataHeroInfo == null)
         {
             return(-618);
         }
         BattleHero       hero             = BattleUtility.CreateDefaultConfigBattleHero(configDataHeroInfo);
         BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, num, behaviorId, groupId);
         battleActorSetup.Position.x = battlePosActor.X;
         battleActorSetup.Position.y = battlePosActor.Y;
         battleActorSetup.Direction  = 0;
         if (battleInfo.NpcDirs.Count > i)
         {
             battleActorSetup.Direction = battleInfo.NpcDirs[i];
         }
         battleActorSetup.IsNpc = true;
         actors.Add(battleActorSetup);
     }
     return(0);
 }
Esempio n. 4
0
        // Token: 0x06003B1C RID: 15132 RVA: 0x0010E104 File Offset: 0x0010C304
        public static int AppendPveOpponentBattleActorSetups(IConfigDataLoader configDataLoader, ConfigDataBattleInfo battleInfo, int monsterLevel, int randomSeed, List <BattleActorSetup> actors)
        {
            List <RandomArmyActor> list = null;

            if (battleInfo.BattleRandomEnemies_ID.Count > 0)
            {
                RandomNumber randomNumber = new RandomNumber();
                randomNumber.SetSeed(randomSeed);
                int randomBattleArmyActors = BattleUtility.GetRandomBattleArmyActors(configDataLoader, battleInfo.BattleRandomEnemies_ID, randomNumber, out list);
                if (randomBattleArmyActors != 0)
                {
                    return(randomBattleArmyActors);
                }
            }
            List <ConfigDataSkillInfo> list2 = null;

            if (battleInfo.EnemyRandomTalentProbilities.Count > 0)
            {
                RandomNumber randomNumber2 = new RandomNumber();
                randomNumber2.SetSeed(randomSeed);
                BattleUtility.GetRandomTalentSkills(configDataLoader, battleInfo.EnemyRandomTalent_ID, battleInfo.EnemyRandomTalentProbilities, randomNumber2, out list2);
            }
            for (int i = 0; i < battleInfo.EnemyActors.Count; i++)
            {
                BattlePosActor battlePosActor = battleInfo.EnemyActors[i];
                int            key            = battlePosActor.ID;
                int            num            = battlePosActor.Level;
                int            behaviorId     = 0;
                if (battleInfo.EnemyActorsBehavior.Count > i)
                {
                    behaviorId = battleInfo.EnemyActorsBehavior[i];
                }
                int groupId = 0;
                if (battleInfo.EnemyGroups.Count > i)
                {
                    groupId = battleInfo.EnemyGroups[i];
                }
                if (list != null && i < list.Count && list[i] != null)
                {
                    key        = list[i].HeroID;
                    num        = list[i].Level;
                    behaviorId = list[i].AI;
                }
                if (num == 0)
                {
                    num = monsterLevel;
                }
                ConfigDataHeroInfo configDataHeroInfo = configDataLoader.GetConfigDataHeroInfo(key);
                if (configDataHeroInfo == null)
                {
                    return(-618);
                }
                BattleHero       hero             = BattleUtility.CreateDefaultConfigBattleHero(configDataHeroInfo);
                BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, num, behaviorId, groupId);
                battleActorSetup.Position.x = battlePosActor.X;
                battleActorSetup.Position.y = battlePosActor.Y;
                battleActorSetup.Direction  = 0;
                if (battleInfo.EnemyDirs.Count > i)
                {
                    battleActorSetup.Direction = battleInfo.EnemyDirs[i];
                }
                battleActorSetup.IsNpc = false;
                if (list2 != null && i < list2.Count)
                {
                    battleActorSetup.ExtraTalentSkillInfo = list2[i];
                }
                actors.Add(battleActorSetup);
            }
            return(0);
        }