public static void Update() { if (!StateManager.GamePaused) { EntityManager.Update(); GeneralInputManager.HandleGeneralInput(); } }
public static void Update() { if (StateManager.DialogState == DialogueStates.Inactive) { if (!StateManager.GamePaused) { EntityManager.Update(); CodeManager.CheckPlayerCodes(); GeneralInputManager.HandleGeneralInput(); } } else { DialogManager.Update(); } }