public static void Update()
 {
     if (!StateManager.GamePaused)
     {
         EntityManager.Update();
         GeneralInputManager.HandleGeneralInput();
     }
 }
Example #2
0
 public static void Update()
 {
     if (StateManager.DialogState == DialogueStates.Inactive)
     {
         if (!StateManager.GamePaused)
         {
             EntityManager.Update();
             CodeManager.CheckPlayerCodes();
             GeneralInputManager.HandleGeneralInput();
         }
     }
     else
     {
         DialogManager.Update();
     }
 }