Esempio n. 1
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        public BiowareModel toModel(uint modelID)
        {
            //Initialize the model without a mesh
            BiowareModel terrainModel = new BiowareModel(new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 1), binaryFile.path, modelID, 0, true);

            //Make an array to hold all the triangles

            return(terrainModel);
        }
 public BiowareModel toModel(uint modelID)
 {
     //Initialize the model without a mesh
     BiowareModel terrainModel = new BiowareModel(new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 1), binaryFile.path, modelID, 0, true);
     //Make an array to hold all the triangles
     
     return terrainModel;
 }