public BiowareModel toModel(uint modelID) { //Initialize the model without a mesh BiowareModel terrainModel = new BiowareModel(new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 1), binaryFile.path, modelID, 0, true); //Make an array to hold all the triangles return(terrainModel); }
public BiowareModel toModel(uint modelID) { //Initialize the model without a mesh BiowareModel terrainModel = new BiowareModel(new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 1), binaryFile.path, modelID, 0, true); //Make an array to hold all the triangles return terrainModel; }