public int Initialize(UDPServer main_server, FileSystem main_directory, FileTransfering main_filetransfering, Cryptography main_cryptography, Information main_info, bool main_debug) { debug = main_debug; directory = main_directory; server = main_server; filetransfering = main_filetransfering; cryptography = main_cryptography; info = main_info; //window.WriteLine("class Updating: initialized"); return(1); }
public int Initialize(Cryptography ex_cryptography, FileTransfering ex_filetransfering, FileSystem ex_filesystem, UDPServer ex_server, GetLogic ex_getlogic, Transactions ex_transactions, bool ex_debug) { cryptography = ex_cryptography; debug = ex_debug; filesystem = ex_filesystem; filetransfering = ex_filetransfering; getlogic = ex_getlogic; server = ex_server; transactions = ex_transactions; //window.WriteLine("class Blocks: initialized"); return(1); }
public int Initialize(FileSystem ex_filesystem, UdpClient ex_socket, FileTransfering ex_filetransfering, Cryptography ex_cryptography, UDPServer ex_server, Information ex_information, Blocks ex_blocks, bool ex_debug) { filesystem = ex_filesystem; socket = ex_socket; filetransfering = ex_filetransfering; cryptography = ex_cryptography; debug = ex_debug; blocks = ex_blocks; server = ex_server; information = ex_information; //window.WriteLine("class GetLogic: initialized"); return(1); }
public int Initialize(UDPServer main_server, FileSystem main_directory, FileTransfering main_filetransfering, Cryptography main_cryptography, Blocks main_blocks, Transactions main_transactions, Updating main_update, GetLogic ex_getlogic, AdminClass main_admin, bool main_debug) { debug = main_debug; directory = main_directory; cryptography = main_cryptography; update = main_update; admin = main_admin; blocks = main_blocks; transactions = main_transactions; getlogic = ex_getlogic; adminlogic = new AdminLogic(directory, socket, window, update, admin); //window.WriteLine("class UDPServer: initialized"); return(1); }