Esempio n. 1
0
 public void OnSynced()
 {
     Synced = true;
     Tick   = DelayTime;
     if (ReconnectDialogState.Exist())
     {
         ReconnectDialogState.State.Close();
     }
 }
Esempio n. 2
0
 public void Init()
 {
     ActiveState             = new List <PersistState>();
     ReconnectDialogState    = new ReconnectDialogState();
     GameOverlay             = new GameOverlayDialogState();
     FightState              = new FightState();
     ReplayState             = new ReplayState();
     NickNameDialogState     = new NickNameDialogState();
     BattleStatusDialogState = new BattleStatusDialogState();
     ConnectServerState      = new ConnectServerDialogState();
     PlayerDialogState       = new PlayerDialogState();
     ChatDialogState         = new ChatDialogState();
     PsdEditDialogState      = new PsdEditDialogState();
     RoomChatDialogState     = new RoomChatDialogState();
     LoadingEx              = new LoadingEXDialogState();
     ItemInfoDialogState    = new ItemInfoDialogState();
     GunShootDialogState    = new GunShootDialogState();
     TipDialogState         = new TipDialogState();
     WaitDialogState        = new WaitDialogState();
     RecordSelectState      = new RecordSelectState();
     ScriptInputDialogState = new ScriptInputDialogState();
 }