public void OnSynced() { Synced = true; Tick = DelayTime; if (ReconnectDialogState.Exist()) { ReconnectDialogState.State.Close(); } }
public void Init() { ActiveState = new List <PersistState>(); ReconnectDialogState = new ReconnectDialogState(); GameOverlay = new GameOverlayDialogState(); FightState = new FightState(); ReplayState = new ReplayState(); NickNameDialogState = new NickNameDialogState(); BattleStatusDialogState = new BattleStatusDialogState(); ConnectServerState = new ConnectServerDialogState(); PlayerDialogState = new PlayerDialogState(); ChatDialogState = new ChatDialogState(); PsdEditDialogState = new PsdEditDialogState(); RoomChatDialogState = new RoomChatDialogState(); LoadingEx = new LoadingEXDialogState(); ItemInfoDialogState = new ItemInfoDialogState(); GunShootDialogState = new GunShootDialogState(); TipDialogState = new TipDialogState(); WaitDialogState = new WaitDialogState(); RecordSelectState = new RecordSelectState(); ScriptInputDialogState = new ScriptInputDialogState(); }