Esempio n. 1
0
        private static void PerformGameMenuAction(int button)
        {
            // CHECK Implement Case Statement
            switch (button)
            {
            case GAME_MENU_RETURN_BUTTON:
                GameController.EndCurrentState();
                break;

            case GAME_MENU_SURRENDER_BUTTON:
                GameController.EndCurrentState();
                GameController.EndCurrentState();
                break;

            case GAME_MENU_QUIT_BUTTON:
                GameController.AddNewState(GameState.QuitConfirm);
                break;
            }
        }
Esempio n. 2
0
        // '' <summary>
        // '' The setup menu was clicked, perform the button's action.
        // '' </summary>
        // '' <param name="button">the button pressed</param>
        private static void PerformSetupMenuAction(int button)
        {
            switch (button)
            {
            case SETUP_MENU_EASY_BUTTON:
                GameController.SetDifficulty(AIOption.Easy);
                break;

            case SETUP_MENU_MEDIUM_BUTTON:
                GameController.SetDifficulty(AIOption.Medium);
                break;

            case SETUP_MENU_HARD_BUTTON:
                GameController.SetDifficulty(AIOption.Hard);
                break;
            }
            // Always end state - handles exit button as well
            GameController.EndCurrentState();
        }
Esempio n. 3
0
        // If the setup menu was clicked, perform the button's action
        private static void PerformSetupMenuAction(int button)
        {
            // CHECK Implement Case Statement
            switch (button)
            {
            case SETUP_MENU_EASY_BUTTON:
                GameController.SetDifficulty(AIOption.Easy);
                break;

            case SETUP_MENU_MEDIUM_BUTTON:
                GameController.SetDifficulty(AIOption.Medium);
                break;

            case SETUP_MENU_HARD_BUTTON:
                GameController.SetDifficulty(AIOption.Hard);
                break;
            }
            GameController.EndCurrentState();
        }
Esempio n. 4
0
        // '' <summary>
        // '' The game menu was clicked, perform the button's action.
        // '' </summary>
        // '' <param name="button">the button pressed</param>
        private static void PerformGameMenuAction(int button)
        {
            switch (button)
            {
            case GAME_MENU_RETURN_BUTTON:
                GameController.EndCurrentState();
                break;

            case GAME_MENU_SURRENDER_BUTTON:
                GameController.EndCurrentState();
                // end game menu
                GameController.EndCurrentState();
                // end game
                break;

            case GAME_MENU_QUIT_BUTTON:
                GameController.AddNewState(GameState.Quitting);
                break;
            }
        }
Esempio n. 5
0
        // '' <summary>
        // '' Read the user's name for their highsSwinGame.
        // '' </summary>
        // '' <param name="value">the player's sSwinGame.</param>
        // '' <remarks>
        // '' This verifies if the score is a highsSwinGame.
        // '' </remarks>
        public static void ReadHighScore(int value)
        {
            const int ENTRY_TOP = 550;

            if ((_Scores.Count == 0))
            {
                HighScoreController.LoadScores();
            }

            // is it a high score
            if ((value > _Scores[(_Scores.Count - 1)].Value))
            {
                Score s = new Score();
                s.Value = value;
                GameController.AddNewState(GameState.ViewingHighScores);
                int x;
                x = (SCORES_LEFT + SwinGame.TextWidth(GameResources.GameFont("Courier"), "Name: "));
                SwinGame.StartReadingText(Color.Black, NAME_WIDTH, GameResources.GameFont("Courier"), x, ENTRY_TOP);
                // Read the text from the user
                while (SwinGame.ReadingText())
                {
                    SwinGame.ProcessEvents();
                    UtilityFunctions.DrawBackground();
                    HighScoreController.DrawHighScores();
                    SwinGame.DrawText("Name: ", Color.Black, GameResources.GameFont("Courier"), SCORES_LEFT, ENTRY_TOP);
                    SwinGame.RefreshScreen();
                }

                s.Name = SwinGame.TextReadAsASCII();
                if ((s.Name.Length < 3))
                {
                    s.Name = (s.Name + new string(((char)(' ')), (3 - s.Name.Length)));
                }

                _Scores.RemoveAt((_Scores.Count - 1));
                _Scores.Add(s);
                _Scores.Sort();
                SaveScores();
                GameController.EndCurrentState();
            }
        }
Esempio n. 6
0
        // '' <summary>
        // '' The main menu was clicked, perform the button's action.
        // '' </summary>
        // '' <param name="button">the button pressed</param>
        private static void PerformMainMenuAction(int button)
        {
            switch (button)
            {
            case MAIN_MENU_PLAY_BUTTON:
                GameController.StartGame();
                break;

            case MAIN_MENU_SETUP_BUTTON:
                GameController.AddNewState(GameState.AlteringSettings);
                break;

            case MAIN_MENU_TOP_SCORES_BUTTON:
                GameController.AddNewState(GameState.ViewingHighScores);
                break;

            case MAIN_MENU_QUIT_BUTTON:
                GameController.EndCurrentState();
                break;
            }
        }
        // Reads the users name for their high score
        public static void ReadHighScore(int value)
        {
            const int ENTRY_TOP = 500;

            if (_Scores.Count == 0)
            {
                LoadScores();
            }
            if (value > _Scores[_Scores.Count - 1].Value)
            {
                Score s = new Score();
                s.Value = value;
                GameController.AddNewState(GameState.ViewingHighScores);
                int x;
                x = SCORES_LEFT + SwinGame.TextWidth(SwinGame.FontNamed("Courier"), "Name: ");
                SwinGame.StartReadingText(Color.White, NAME_WIDTH, GameResources.GameFont("Courier"), x, ENTRY_TOP);
                while (SwinGame.ReadingText())
                {
                    SwinGame.ProcessEvents();
                    UtilityFunctions.DrawBackground();
                    DrawHighScores();
                    SwinGame.DrawText("Name: ", Color.White, GameResources.GameFont("Courier"), SCORES_LEFT, ENTRY_TOP);
                    SwinGame.RefreshScreen();
                }

                s.Name = SwinGame.TextReadAsASCII();
                if (s.Name.Length < 3)
                {
                    s.Name = s.Name + new string(Convert.ToChar(" "), 3 - s.Name.Length);
                }

                _Scores.RemoveAt(_Scores.Count - 1);
                _Scores.Add(s);
                _Scores.Sort();

                SaveScores();
                GameController.EndCurrentState();
            }
        }
Esempio n. 8
0
 // '' <summary>
 // '' End the current state and add in the new state.
 // '' </summary>
 // '' <param name="newState">the new state of the game</param>
 public static void SwitchState(GameState newState)
 {
     GameController.EndCurrentState();
     GameController.AddNewState(newState);
 }
Esempio n. 9
0
 private static void PerformShipMenuAction(int button)
 {
     GameController.SetShips(button + 1);
     GameController.EndCurrentState();
 }