Esempio n. 1
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 public void DrawFinish(SpriteBatch spriteBatch, Vector2 location)
 {
     TextureAtlas.Draw(spriteBatch, location, 2, 19);
 }
Esempio n. 2
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 public void DrawBomb(SpriteBatch spriteBatch, Vector2 location)
 {
     TextureAtlas.Draw(spriteBatch, location, 8, 18);
 }
Esempio n. 3
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 public void DrawStart(SpriteBatch spriteBatch, Vector2 location)
 {
     TextureAtlas.Draw(spriteBatch, location, 2, 18);
 }
Esempio n. 4
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 public Painter(Texture2D texture, int rows, int columns)
 {
     TextureAtlas = new TextureAtlas(texture, rows, columns);
 }
Esempio n. 5
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 public void DrawEnemyDown(SpriteBatch spriteBatch, Vector2 location)
 {
     TextureAtlas.Draw(spriteBatch, location, 8, 12);
 }
Esempio n. 6
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 public void DrawEnemyRight(SpriteBatch spriteBatch, Vector2 location)
 {
     TextureAtlas.Draw(spriteBatch, location, 8, 14);
 }
Esempio n. 7
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 public void DrawTankRight(SpriteBatch spriteBatch, Vector2 location)
 {
     TextureAtlas.Draw(spriteBatch, location, 7, 6);
 }
Esempio n. 8
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 public void DrawTankDown(SpriteBatch spriteBatch, Vector2 location)
 {
     TextureAtlas.Draw(spriteBatch, location, 7, 4);
 }
Esempio n. 9
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 public void DrawWall(SpriteBatch spriteBatch, Vector2 location)
 {
     TextureAtlas.Draw(spriteBatch, location, 1, 16);
 }
Esempio n. 10
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 public void DrawBrick(SpriteBatch spriteBatch, Vector2 location)
 {
     TextureAtlas.Draw(spriteBatch, location, 0, 16);
 }
Esempio n. 11
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 public void DrawGround(SpriteBatch spriteBatch, Vector2 location)
 {
     TextureAtlas.Draw(spriteBatch, location, 3, 19);
 }