public void DrawFinish(SpriteBatch spriteBatch, Vector2 location) { TextureAtlas.Draw(spriteBatch, location, 2, 19); }
public void DrawBomb(SpriteBatch spriteBatch, Vector2 location) { TextureAtlas.Draw(spriteBatch, location, 8, 18); }
public void DrawStart(SpriteBatch spriteBatch, Vector2 location) { TextureAtlas.Draw(spriteBatch, location, 2, 18); }
public Painter(Texture2D texture, int rows, int columns) { TextureAtlas = new TextureAtlas(texture, rows, columns); }
public void DrawEnemyDown(SpriteBatch spriteBatch, Vector2 location) { TextureAtlas.Draw(spriteBatch, location, 8, 12); }
public void DrawEnemyRight(SpriteBatch spriteBatch, Vector2 location) { TextureAtlas.Draw(spriteBatch, location, 8, 14); }
public void DrawTankRight(SpriteBatch spriteBatch, Vector2 location) { TextureAtlas.Draw(spriteBatch, location, 7, 6); }
public void DrawTankDown(SpriteBatch spriteBatch, Vector2 location) { TextureAtlas.Draw(spriteBatch, location, 7, 4); }
public void DrawWall(SpriteBatch spriteBatch, Vector2 location) { TextureAtlas.Draw(spriteBatch, location, 1, 16); }
public void DrawBrick(SpriteBatch spriteBatch, Vector2 location) { TextureAtlas.Draw(spriteBatch, location, 0, 16); }
public void DrawGround(SpriteBatch spriteBatch, Vector2 location) { TextureAtlas.Draw(spriteBatch, location, 3, 19); }