private void Awake()
 {
     _instance = this;
     _timeDelta = Time.deltaTime;
     if (_timeDelta < 0.02f)
         _timeDelta = 0.02f;
     gameObject.SetActive(false);
 }
 private void Awake()
 {
     _instance  = this;
     _timeDelta = Time.deltaTime;
     if (_timeDelta < 0.02f)
     {
         _timeDelta = 0.02f;
     }
     gameObject.SetActive(false);
 }