private void Awake() { _instance = this; _timeDelta = Time.deltaTime; if (_timeDelta < 0.02f) _timeDelta = 0.02f; gameObject.SetActive(false); }
private void Awake() { _instance = this; _timeDelta = Time.deltaTime; if (_timeDelta < 0.02f) { _timeDelta = 0.02f; } gameObject.SetActive(false); }