public override void Create() { AllUnits = GameManager.GetLevel().getCurrentScene().GetList(GameObjectTag.ShipGameUnitBasic); AddTag(GameObjectTag.OverDrawViews); AddTag(GameObjectTag.Update); RectL = AddSizeNode(new SizeNode(new Vector2(600, 350))); RectR = AddSizeNode(new SizeNode(new Vector2(900, 650))); base.Create(); }
public override void Create() { AddTag(GameObjectTag.OverDrawViews); AddTag(GameObjectTag.Update); RectL = AddSizeNode(new SizeNode(new Vector2(150, 500))); RectR = AddSizeNode(new SizeNode(new Vector2(200, 500))); LargeRectL = AddSizeNode(new SizeNode(new Vector2(400, 500))); LargeRectR = AddSizeNode(new SizeNode(new Vector2(600, 500))); base.Create(); }
protected SizeNode AddSizeNode(SizeNode Node) { Nodes.AddLast(Node); return(Node); }