public override void Create()
        {
            AllUnits = GameManager.GetLevel().getCurrentScene().GetList(GameObjectTag.ShipGameUnitBasic);

            AddTag(GameObjectTag.OverDrawViews);
            AddTag(GameObjectTag.Update);

            RectL = AddSizeNode(new SizeNode(new Vector2(600, 350)));
            RectR = AddSizeNode(new SizeNode(new Vector2(900, 650)));

            base.Create();
        }
        public override void Create()
        {
            AddTag(GameObjectTag.OverDrawViews);
            AddTag(GameObjectTag.Update);

            RectL = AddSizeNode(new SizeNode(new Vector2(150, 500)));
            RectR = AddSizeNode(new SizeNode(new Vector2(200, 500)));

            LargeRectL = AddSizeNode(new SizeNode(new Vector2(400, 500)));
            LargeRectR = AddSizeNode(new SizeNode(new Vector2(600, 500)));

            base.Create();
        }
 protected SizeNode AddSizeNode(SizeNode Node)
 {
     Nodes.AddLast(Node);
     return(Node);
 }