Esempio n. 1
0
        public static CharacterCollection getBreedingCharacters(int gameId, int dynastyId, int turn)
        {
            CharacterCollection cc = new CharacterCollection();

            using (SqlConnection cn = DataAccess.DataAccessFactory.GetDataAccess())
            {
                SqlCommand cmd = new SqlCommand("GetBreedingCharacters", cn);
                cmd.CommandType = CommandType.StoredProcedure;
                cmd.Parameters.Add(new SqlParameter("@GameId", gameId));
                cmd.Parameters.Add(new SqlParameter("@DynastyId", dynastyId));
                cn.Open();
                SqlDataReader reader;
                reader = cmd.ExecuteReader();

                DataTable dt = new DataTable();
                dt.Load(reader);

                if (dt != null)
                {
                    foreach (DataRow dr in dt.Rows)
                    {
                        //Could be in the procedure but its simpler to add it here.  So I  do the filtering here for "age 50 yrs and younger"
                        if (Convert.ToInt32(dr["Born"]) > turn - 11)
                        {
                            cc.Add(new Character(dr));
                        }
                    }
                }

                return(cc);
            }
        }
Esempio n. 2
0
        public static CharacterCollection getAllHeirs(int id)
        {
            CharacterCollection cc = new CharacterCollection();

            using (SqlConnection cn = DataAccess.DataAccessFactory.GetDataAccess())
            {
                string     query = "Select * FROM vCharacters WHERE (FatherId= " + id + " OR MotherId = " + id + ") ORDER BY Gender Desc, CharacterId Asc ;";
                SqlCommand cmd   = new SqlCommand(query, cn);
                cn.Open();
                SqlDataReader reader;
                reader = cmd.ExecuteReader();
                DataTable dt = new DataTable();
                dt.Load(reader);

                if (dt != null)
                {
                    foreach (DataRow dr in dt.Rows)
                    {
                        cc.Add(new Character(dr));
                    }
                }

                return(cc);
            }
        }
Esempio n. 3
0
        public static CharacterCollection getAllCharacters(int dynastyId)
        {
            CharacterCollection cc = new CharacterCollection();


            using (SqlConnection cn = DataAccess.DataAccessFactory.GetDataAccess())
            {
                string     query = "Select * from vCharacters WHERE DynastyId = " + dynastyId + " AND Dead = 'FALSE'; ";
                SqlCommand cmd   = new SqlCommand(query, cn);
                cn.Open();
                SqlDataReader reader;
                reader = cmd.ExecuteReader();
                DataTable dt = new DataTable();
                dt.Load(reader);

                if (dt != null)
                {
                    foreach (DataRow dr in dt.Rows)
                    {
                        cc.Add(new Character(dr));
                    }
                }

                return(cc);
            }
        }
Esempio n. 4
0
        public static CharacterCollection getAllAvailable(int gameId) //for all dynasties
        {
            CharacterCollection cc = new CharacterCollection();

            using (SqlConnection cn = DataAccess.DataAccessFactory.GetDataAccess())
            {
                SqlCommand cmd = new SqlCommand("GetAllAvailable", cn);
                cmd.CommandType = CommandType.StoredProcedure;

                cmd.Parameters.Add(new SqlParameter("@GameId", gameId));
                cn.Open();
                SqlDataReader reader;
                reader = cmd.ExecuteReader();

                DataTable dt = new DataTable();
                dt.Load(reader);

                if (dt != null)
                {
                    foreach (DataRow dr in dt.Rows)
                    {
                        cc.Add(new Character(dr));
                    }
                }

                return(cc);
            }
        }
        //    public static bool passoverPossible = false;
        //dont mix in passover here, take care of it later just return a heir list
        //make it return void



        public static List <Character> FindHeir(int CharacterId)
        {
            List <Character> heirList = new List <Character>();
            List <Character> kidsList = new List <Character>();

            // all heirs dead or alive and ordered after male and then by Id
            BR.Model.CharacterCollection heirs = BR.Model.CharacterCollection.getAllHeirs(CharacterId);

            foreach (Character element in heirs)
            {
                if (!element.Dead) //alive
                {
                    heirList.Add(element);
                }


                kidsList = FindHeir(element.characterId);
                foreach (Character kid in kidsList)
                {
                    heirList.Add(kid);
                }
            }
            return(heirList);
        }
Esempio n. 6
0
        protected void btnDynasticSequence_Click(object sender, EventArgs e)
        {
            if (Session["GameId"] != null)
            {
                int gameId = Convert.ToInt32(Session["GameId"]);
                int ds     = ExtraLib.Sql.getDynasticSequence(gameId);
                ds++;
                if (ds > 4)
                {
                    ds = 1;
                }
                ExtraLib.Sql.increaseDynasticSequence(gameId, ds);


                switch (ds)
                {
                case 1:    //Birth
                    ExtraLib.Sql.increaseTurn(Convert.ToInt32(Session["GameId"]));
                    Session["Turn"] = Convert.ToInt32(Session["Turn"]) + 1;

                    this.lblYear.Text             = "Year: " + ((Convert.ToInt32(Session["Turn"]) * 5) + 1300).ToString();
                    this.panelEventCombat.Visible = false;
                    //breed all here so its only triggered when the button is clicked and not on every refresh of page.
                    ExtraLib.DynasticSequence.BreedAll(gameId, Convert.ToInt32(Session["Turn"]));
                    itsBirthPhase();

                    break;

                case 2:
                    //survival
                    itsSurvivalPhase();

                    List <List <Character> > theListOfLists = new List <List <Character> >();


                    Model.CharacterCollection allNewDeaths     = ExtraLib.DynasticSequence.SurviveAll(Convert.ToInt32(Session["GameId"]), ref theListOfLists);
                    Model.CharacterCollection englandNewDeaths = new Model.CharacterCollection();
                    Model.CharacterCollection franceNewDeaths  = new Model.CharacterCollection();
                    Model.CharacterCollection germanyNewDeaths = new Model.CharacterCollection();
                    Model.CharacterCollection italyNewDeaths   = new Model.CharacterCollection();
                    Model.CharacterCollection spainNewDeaths   = new Model.CharacterCollection();

                    foreach (Character element in allNewDeaths)
                    {
                        if (element.country == 'E')
                        {
                            englandNewDeaths.Add(element);
                        }
                        if (element.country == 'F')
                        {
                            franceNewDeaths.Add(element);
                        }
                        if (element.country == 'G')
                        {
                            germanyNewDeaths.Add(element);
                        }
                        if (element.country == 'I')
                        {
                            italyNewDeaths.Add(element);
                        }
                        if (element.country == 'S')
                        {
                            spainNewDeaths.Add(element);
                        }
                    }

                    gvEnglandNewDeath.DataSource = englandNewDeaths;
                    gvEnglandNewDeath.DataBind();
                    gvFranceNewDeath.DataSource = franceNewDeaths;
                    gvFranceNewDeath.DataBind();
                    gvGermanyNewDeath.DataSource = germanyNewDeaths;
                    gvGermanyNewDeath.DataBind();

                    gvItalyNewDeath.DataSource = italyNewDeaths;
                    gvGermanyNewDeath.DataBind();

                    gvSpainNewDeath.DataSource = spainNewDeaths;
                    gvSpainNewDeath.DataBind();



                    PossibleHeirs ph = new PossibleHeirs(theListOfLists);
                    Session["PassoverList"] = ph;
                    showPassoverHeir();

                    break;

                case 3:     // Marriages
                    //show all available to all players
                    this.panelSurvival.Visible = false;
                    itsMarriagePhase();
                    refreshAvailableAndProposals();



                    break;

                case 4:
                    ExtraLib.Sql.emptyMarriageOffers(Convert.ToInt32(Session["GameId"]));
                    itsEventPhase();

                    this.panelMarriage.Visible = false;


                    showNewDynasty();


                    break;
                }
            }
            else
            {
                Session["Error"] = "Session timed out";
                Response.Redirect("default.aspx");
            }
        }