Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        ecZ = GetComponent<Enemy_ControllerZ>();
        at_para = Bullet.GetComponent<Attack_Parameter>();
        animator = GetComponentInChildren<Animator>();

        Player = GameObject.FindWithTag ("Player").transform;
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        guiText = this.GetComponent<Text>();

        switch(type){
            case Text_Type.Day:
                _static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>();

                if (_static.day - (int)_static.day == 0.5f) {
                    guiText.text = (int)_static.day + "日目 夜";
                }
                else
                {
                    guiText.text = (int)_static.day + "日目 昼";
                }
                break;
            case Text_Type.LP:
                _static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>();
                guiText.text = "名声 " + _static.lank_P;
                break;
            case Text_Type.BP:
                _static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>();
                guiText.text = "BP " + _static.bonus_P;
                break;
            case Text_Type.HP:

                pcZ = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player_ControllerZ>();
                break;
            case Text_Type.MP:

                pcZ = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player_ControllerZ>();
                break;
            case Text_Type.Magic:

                mc = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>();
                break;
            case Text_Type.Enemy:

                ecZ = GameObject.Find("Boss_DarkLilith").GetComponent<Enemy_ControllerZ>();
                break;
            default:
                break;
        }
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        ecZ = GetComponent<Enemy_ControllerZ>();
        MS = GetComponent<MoveSmooth>();
        animator = GetComponentInChildren<Animator>();

        priority = 6;//最初はサーチに

        //Player = GameObject.FindWithTag("Player").transform;
    }
Esempio n. 4
0
    // Use this for initialization
    void Start()
    {
        Player = GameObject.FindGameObjectWithTag("Player");
        animator = GetComponentInChildren<Animator>();
        ecZ = GetComponent<Enemy_ControllerZ>();
        Block_C = GameObject.FindObjectOfType<Block_Controller>();
        CurrentPlace = this.transform;

        coroutine = StartCoroutine ("Road");
    }
Esempio n. 5
0
    // Use this for initialization
    void Start()
    {
        ecZ = GetComponent<Enemy_ControllerZ>();
        MS = GetComponent<MoveSmooth>();
        animator = GetComponentInChildren<Animator>();
        //SE = GetComponent<AudioSource>();

        CCZ = Camera.main.gameObject.GetComponent<Camera_ControllerZ>();

        priority = 5;//最初はサーチに

        oldpos = transform.position;
    }
Esempio n. 6
0
 // Use this for initialization
 void Start()
 {
     ecZ = GetComponent<Enemy_ControllerZ>();
 }
Esempio n. 7
0
 // Use this for initialization
 void Start()
 {
     ecZ = GetComponentInParent<Enemy_ControllerZ>();
     Player = GameObject.FindGameObjectWithTag("Player");
 }
Esempio n. 8
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    void Start()
    {
        ecZ = Parent.GetComponent<Enemy_ControllerZ>();

        Renderer = Model.GetComponentsInChildren<MeshRenderer>();
        SkinRenderer = Model.GetComponentsInChildren<SkinnedMeshRenderer>();
    }
Esempio n. 9
0
    // Use this for initialization
    void Start()
    {
        ecZ = GetComponent<Enemy_ControllerZ>();
        MS = GetComponent<MoveSmooth>();
        animator = GetComponentInChildren<Animator>();
        SE[0] = GetComponent<AudioSource>();

        CCZ = Camera.main.gameObject.GetComponent<Camera_ControllerZ>();

        priority = 5;//最初はサーチに
    }