public void OnGUI_OneKeyExprot() { GUILayout.BeginVertical(); { GUILayout.Label("注:上面按钮操作,会默认生成到StreamingAssets", GUILayout.Width(500), GUILayout.Height(30)); isGenAndroidAssets = GUILayout.Toggle(isGenAndroidAssets, "生成Android资源(Windows公用)"); isGenIosAssets = GUILayout.Toggle(isGenIosAssets, "生成Ios资源"); // GUILayout.Label("导出地址:" + exportPath, GUILayout.Width(500)); // if (GUILayout.Button("一键导出", GUILayout.Width(350), GUILayout.Height(30))) { //选择目录 exportPath = EditorUtility.OpenFolderPanel("选择导出目录", exportPath, ""); if (string.IsNullOrEmpty(exportPath)) { return; } //生成android资源 if (isGenAndroidAssets) { GenAllAssets(exportPath, RuntimePlatform.Android, BuildTarget.Android); } //生成ios资源 if (isGenIosAssets) { GenAllAssets(exportPath, RuntimePlatform.IPhonePlayer, BuildTarget.iOS); } EditorUtility.DisplayDialog("提示", "资源导出完成", "OK"); } // if (GUILayout.Button("热更资源转hash", GUILayout.Width(350), GUILayout.Height(30))) { //选择目录 exportPath = EditorUtility.OpenFolderPanel("选择导出目录", exportPath, ""); if (string.IsNullOrEmpty(exportPath)) { return; } //自动转hash AssetUploadToServer.Assets2Hash(exportPath, ""); } if (GUILayout.Button("上传到文件服务器[内网测试]", GUILayout.Width(350), GUILayout.Height(30))) { //先不实现,等待使用者实现 } } GUILayout.EndVertical(); }
public void OnGUI_OneKeyExprot() { GUILayout.BeginVertical(); { GUILayout.Label("注:上面按钮操作,会默认生成到StreamingAssets", GUILayout.Width(500), GUILayout.Height(30)); isGenAndroidAssets = GUILayout.Toggle(isGenAndroidAssets, "生成Android资源(Windows公用)"); isGenIosAssets = GUILayout.Toggle(isGenIosAssets, "生成Ios资源"); // GUILayout.Label("导出地址:" + exportPath, GUILayout.Width(500)); // if (GUILayout.Button("一键导出[自动转hash]", GUILayout.Width(350), GUILayout.Height(30))) { //选择目录 exportPath = EditorUtility.OpenFolderPanel("选择导出目录", exportPath, ""); if (string.IsNullOrEmpty(exportPath)) { return; } //开始生成资源 { //生成android资源 if (isGenAndroidAssets) { var outPath = exportPath + "/" + BDUtils.GetPlatformPath(RuntimePlatform.Android); //1.编译脚本 try { ScriptBuildTools.BuildDll(Application.dataPath, outPath); EditorWindow_ScriptBuildDll.GenCLRBindingByAnalysis(); } catch (Exception e) { Debug.LogError(e.Message); return; } //2.打包资源 try { AssetBundleEditorTools.GenAssetBundle("Resource/Runtime/", outPath, BuildTarget.Android); } catch (Exception e) { Debug.LogError(e.Message); return; } //3.打包表格 try { Excel2SQLiteTools.GenSQLite(outPath); } catch (Exception e) { Debug.LogError(e.Message); return; } } //生成ios资源 if (isGenIosAssets) { var outPath = exportPath + "/" + BDUtils.GetPlatformPath(RuntimePlatform.IPhonePlayer); //1.编译脚本 try { ScriptBuildTools.BuildDll(Application.dataPath, outPath); EditorWindow_ScriptBuildDll.GenCLRBindingByAnalysis(); } catch (Exception e) { Debug.LogError(e.Message); return; } //2.打包资源 try { AssetBundleEditorTools.GenAssetBundle("Resource/Runtime/", outPath, BuildTarget.iOS); } catch (Exception e) { Debug.LogError(e.Message); return; } //3.打包表格 try { Excel2SQLiteTools.GenSQLite(outPath); } catch (Exception e) { Debug.LogError(e.Message); return; } } } EditorUtility.DisplayDialog("提示", "资源导出完成", "OK"); } // if (GUILayout.Button("上传到文件服务器[内网测试]", GUILayout.Width(350), GUILayout.Height(30))) { //先不实现,等待使用者实现 } if (GUILayout.Button("热更资源转hash[备用]", GUILayout.Width(350), GUILayout.Height(30))) { //选择目录 exportPath = EditorUtility.OpenFolderPanel("选择导出目录", exportPath, ""); if (string.IsNullOrEmpty(exportPath)) { return; } //自动转hash AssetUploadToServer.Assets2Hash(exportPath, ""); } } GUILayout.EndVertical(); }