private void GetInputDataFromScript() { OceanMeshInfo.Vertices = OceanMeshGenerator.SetVertices(OceanMeshInfo.Vertices, OceanMeshInfo.Tris, OceanMeshInfo.VertexStep, OceanDepth, WaveOffset, SizeMultiplier); OceanMeshInfo.Tris = OceanMeshGenerator.SetTriangles(OceanMeshInfo.Tris); OceanMeshInfo.Normals = OceanMeshGenerator.SetNormals(OceanMeshInfo.Normals); OceanMeshInfo.UVs = OceanMeshGenerator.SetUVs(OceanMeshInfo.UVs); }
private void OnEnable() { generator = target as OceanMeshGenerator; }