private void GetInputDataFromScript()
 {
     OceanMeshInfo.Vertices = OceanMeshGenerator.SetVertices(OceanMeshInfo.Vertices, OceanMeshInfo.Tris, OceanMeshInfo.VertexStep, OceanDepth, WaveOffset, SizeMultiplier);
     OceanMeshInfo.Tris     = OceanMeshGenerator.SetTriangles(OceanMeshInfo.Tris);
     OceanMeshInfo.Normals  = OceanMeshGenerator.SetNormals(OceanMeshInfo.Normals);
     OceanMeshInfo.UVs      = OceanMeshGenerator.SetUVs(OceanMeshInfo.UVs);
 }
 private void OnEnable()
 {
     generator = target as OceanMeshGenerator;
 }