/// <summary> /// Starts fishing at target location. /// </summary> /// <param name="creature"></param> /// <param name="skill"></param> /// <param name="packet"></param> public void Use(Creature creature, Skill skill, Packet packet) { var targetPositionId = packet.GetLong(); var unkInt1 = packet.GetInt(); var unkInt2 = packet.GetInt(); var pos = new Position(targetPositionId); creature.Temp.FishingProp = new Prop(274, creature.RegionId, pos.X, pos.Y, 1, 1, 0, "empty"); creature.Region.AddProp(creature.Temp.FishingProp); creature.TurnTo(pos); Send.Effect(creature, Effect.Fishing, (byte)FishingEffectType.Cast, true); Send.SkillUse(creature, skill.Info.Id, targetPositionId, unkInt1, unkInt2); this.StartFishing(creature, 1000); }