Esempio n. 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            _ag.Draw();

            base.Draw(gameTime);
        }
Esempio n. 2
0
 private void pictureBox1_Paint(object sender, PaintEventArgs e)
 {
     game.Draw(e.Graphics);
 }