/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); _ag.Draw(); base.Draw(gameTime); }
private void pictureBox1_Paint(object sender, PaintEventArgs e) { game.Draw(e.Graphics); }