public void sellTower() { if (_hasTower) { foreach (Transform child in transform) { Destroy(child.gameObject); } gManager.AddGold(9); gManager.menuOpen = false; bMenu.SetActive(false); _hasTower = false; } }
public void Die() { //Add explosion/death animation? #visualfeedback _gm.AddGold(Attack); Destroy(gameObject); }