public void CreateNewEntity(string name) { Initialize(); _label.text = name; EntityDefinition = new EntityDefinition { EntityName = name }; _label.gameObject.Show(); _editNameField.Hide(); _newAttributeField.Show(); OnEnable(); }
public void LoadData(EntityDefinition entityDef) { CreateNewEntity(entityDef.EntityName); foreach (var attr in entityDef.Attributes) { AddNewAttribute(attr); } }