public void CreateNewEntity(string name)
 {
     Initialize();
     _label.text = name;
     EntityDefinition = new EntityDefinition { EntityName = name };
     _label.gameObject.Show();
     _editNameField.Hide();
     _newAttributeField.Show();
     OnEnable();
 }
 public void LoadData(EntityDefinition entityDef)
 {
     CreateNewEntity(entityDef.EntityName);
     foreach (var attr in entityDef.Attributes)
     {
         AddNewAttribute(attr);
     }
 }