Esempio n. 1
0
 private void saveObjectConfig()
 {
     sceneSave.objectSaveList = new List <ObjectSave>();
     for (int i = 0; i < scene.object3DList.Count; i++)
     {
         Object3D   o          = scene.object3DList[i];
         ObjectSave objectSave = new ObjectSave();
         objectSave.name         = o.name;
         objectSave.type         = o.type;
         objectSave.resourcePath = o.resourcePath;
         objectSave.rotate       = o.object3D.transform.rotation.eulerAngles;
         objectSave.scale        = o.object3D.transform.localScale;
         objectSave.translate    = o.object3D.transform.position;
         sceneSave.objectSaveList.Add(objectSave);
     }
 }
 private void saveObjectConfig()
 {
     sceneSave.objectSaveList = new List<ObjectSave>();
     for (int i = 0; i < scene.object3DList.Count; i++)
     {
         Object3D o = scene.object3DList[i];
         ObjectSave objectSave = new ObjectSave();
         objectSave.name = o.name;
         objectSave.type = o.type;
         objectSave.resourcePath = o.resourcePath;
         objectSave.rotate = o.object3D.transform.rotation.eulerAngles;
         objectSave.scale = o.object3D.transform.localScale;
         objectSave.translate = o.object3D.transform.position;
         sceneSave.objectSaveList.Add(objectSave);
     }
 }