private void saveObjectConfig() { sceneSave.objectSaveList = new List <ObjectSave>(); for (int i = 0; i < scene.object3DList.Count; i++) { Object3D o = scene.object3DList[i]; ObjectSave objectSave = new ObjectSave(); objectSave.name = o.name; objectSave.type = o.type; objectSave.resourcePath = o.resourcePath; objectSave.rotate = o.object3D.transform.rotation.eulerAngles; objectSave.scale = o.object3D.transform.localScale; objectSave.translate = o.object3D.transform.position; sceneSave.objectSaveList.Add(objectSave); } }
private void saveObjectConfig() { sceneSave.objectSaveList = new List<ObjectSave>(); for (int i = 0; i < scene.object3DList.Count; i++) { Object3D o = scene.object3DList[i]; ObjectSave objectSave = new ObjectSave(); objectSave.name = o.name; objectSave.type = o.type; objectSave.resourcePath = o.resourcePath; objectSave.rotate = o.object3D.transform.rotation.eulerAngles; objectSave.scale = o.object3D.transform.localScale; objectSave.translate = o.object3D.transform.position; sceneSave.objectSaveList.Add(objectSave); } }