// Use this for initialization IEnumerator Start() { yield return new WaitForSeconds(.05f); Lighton = GetComponent<Light>(); Player = CharController.Instance.transform.gameObject; myMan = Player.GetComponent<RelicManager>(); if (GuideBehavior == GuideType.WallJump) { Lighton.color = Color.green; } if (GuideBehavior == GuideType.DoubleJump) { Lighton.color = Color.yellow; } if (GuideBehavior == GuideType.Dash) { Lighton.color = Color.red; } if (GuideBehavior == GuideType.Slash) { Lighton.color = Color.cyan; } }
void Start() { Manager = FindObjectOfType<RelicManager> (); Player = CharController.Instance.transform; Slash = transform.FindChild ("Canvas/Base/Slash").gameObject; DoubleJump = transform.FindChild ("Canvas/Base/Double_Jump").gameObject; WallJump = transform.FindChild ("Canvas/Base/Wall_Jump").gameObject; Dash = transform.FindChild ("Canvas/Base/Dash").gameObject; }