IEnumerator SetAssetDependRef(Stack <AssetTreeData> stack, AssetTreeModel <AssetTreeData> dataModel, List <AssetTreeData> nonamelist) { while (stack.Count > 0) { var info = stack.Pop(); yield return(DisplayProgressBar("Asset-Parse AssetBundle", "Set Dependency :" + info.DisplayName, 1f / (stack.Count + 1))); if (info.EditorInfo.RuntimeInfo.DependNames != null) { List <AssetBundleInfo> infoList = ListPool <AssetBundleInfo> .Get(); for (int j = 0; j < info.EditorInfo.RuntimeInfo.DependNames.Length; j++) { string path = info.EditorInfo.RuntimeInfo.DependNames[j]; AssetTreeData assetdata; if (dataModel.GetItem(path, out assetdata)) { infoList.Add(assetdata.EditorInfo.RuntimeInfo); } else { AssetImporter importer = AssetImporter.GetAtPath(path); if (importer != null && !string.IsNullOrEmpty(importer.assetBundleName)) { AssetTreeData folderData; if (!dataModel.GetItemByAssetBundleName(importer.assetBundleName, out folderData)) { string[] paths = AssetDatabase.GetAssetPathsFromAssetBundle(importer.assetBundleName); folderData = CreateBaseAssetBundle(paths, importer.assetBundleName, dataModel); foreach (var assetpath in paths) { var itemdata = CreateSubAssetBundle(dataModel, folderData.Id, assetpath, importer.assetBundleName); stack.Push(itemdata); } } infoList.Add(folderData.EditorInfo.RuntimeInfo); } else { bool needcreate = !IsResourceRes(path); if (needcreate && path.EndsWith(".shader", StringComparison.OrdinalIgnoreCase)) { Shader shader = AssetDatabase.LoadAssetAtPath <Shader>(path); if (shader != null) { for (int i = 0; i < _alwayShaders.Count; i++) { var includeshader = _alwayShaders[i]; if (includeshader != null && includeshader.name.Equals(shader.name)) { needcreate = false; break; } } } } if (needcreate) { Debug.LogWarningFormat("not found assetbundleInfo :{0}", path); //will pack into assetbundle assetdata = CreateNoAssetBundleNameAsset(path, info.EditorInfo.RuntimeInfo.AssetBundleName); dataModel.Add(ref assetdata); nonamelist.Add(assetdata); infoList.Add(assetdata.EditorInfo.RuntimeInfo); } } } } //assign var editordata = info.EditorInfo; editordata.Dependencies = infoList.ToArray(); info.EditorInfo = editordata; dataModel.Add(ref info); ListPool <AssetBundleInfo> .Release(infoList); } } }