public void VisitShaderRef(ShaderRef field) { if (!FilterString(field, field.Name)) { FilterString(field, field.DatabasePath); } }
public void VisitShaderRef(ShaderRef field) { SeekToOffset(field.Offset); if (_cache.ShaderStreamer != null) { field.Shader = _cache.ShaderStreamer.ReadShader(_reader, field.Type); } }
public void VisitShaderRef(ShaderRef field) { SeekToOffset(field.Offset); if (_cache.ShaderStreamer != null) field.Shader = _cache.ShaderStreamer.ReadShader(_reader, field.Type); }
public void VisitShaderRef(ShaderRef field) { if (!FilterString(field, field.Name)) FilterString(field, field.DatabasePath); }
public void VisitShaderRef(ShaderRef field) { // Don't do anything }
public void VisitShaderRef(ShaderRef field) { }
public void VisitShaderRef(ShaderRef field) { AddWidth(_shader.Width); }
public void VisitShaderRef(ShaderRef field) { // Don't do anything }
public void VisitShaderRef(ShaderRef field) { AddWidth(_shader.Width); }
public void VisitShaderRef(ShaderRef field) { }