public void SkillList() { //0:Normal //1:Psychic //2:Fire //3:Water //4:Earth //5:Wind //6:Nature //7:Acidic //8:Necrotic //9:Arcane //10:Demonic //11:Angelic Skill[0] = new SkillData(); Skill[0].InitializeSkill("Slash", "Damage", 0, 2, 2); Skill[1] = new SkillData(); Skill[1].InitializeSkill("Punch", "Static Damage", 0, 7, 5); Skill[2] = new SkillData(); Skill[2].InitializeSkill("Rest", "Heal", 0, 1, 3); Skill[3] = new SkillData(); Skill[3].InitializeSkill("Meditate", "Recharge", 0, 0, 2); Skill[4] = new SkillData(); Skill[4].InitializeSkill("Claw Pinch", "Damage", 0, 1, 1); Skill[5] = new SkillData(); Skill[5].InitializeSkill("Minor Molt", "Heal", 6, 1, 1); Skill[6] = new SkillData(); Skill[6].InitializeSkill("Mega Molt", "Heal", 6, 2, 4); Skill[7] = new SkillData(); Skill[7].InitializeSkill("Chrysalis", "Recharge", 6, 0, 2); Skill[8] = new SkillData(); Skill[8].InitializeSkill("Claw Smash", "Damage", 0, 4, 4); }
public void AddSkill(SkillData Skill, int level, int skillnum) { while(level <= 100) { Skills[level, skillnum] = new SkillData(); Skills[level, skillnum] = Skill; level++; } }
public void SetType(SkillData type) { Name = type.Name; Type = type.Type; Cost = type.Cost; ElementalType = type.ElementalType; SkillPower = type.SkillPower; }