/// 描画処理 public override bool DoDraw2(DemoGame.GraphicsDevice graphDev, Vector3 BasePos) { CalcSpriteMatrix(graphDev.GetCurrentCamera().Pos, BasePos); ctrlResMgr.SetSpriteData(BasePos, rotation, uvPos, uvSize, texSize); return(true); }
/// 描画処理 public override bool DoDraw2(DemoGame.GraphicsDevice graphDev, Vector3 BasePos) { CalcSpriteMatrix(graphDev.GetCurrentCamera().Pos, BasePos); ctrlResMgr.SetSpriteData(BasePos, rotation, uvPos, uvSize, texSize); return(true); }