/// シーンの破棄 public void Term() { if (calCollGrav != null) { calCollGrav.Term(); } if (moveCollMgr != null) { moveCollMgr.Term(); } if (shapeMove != null) { shapeMove.Term(); } if (renderSph != null) { renderSph.Dispose(); } /// trgObj = null; renderSph = null; shapeMove = null; moveCollMgr = null; calCollGrav = null; useSceneMgr = null; }
/// 破棄 public void Term() { if (calCollMove != null) { calCollMove.Term(); } if (calCollGrav != null) { calCollGrav.Term(); } calCollGrav = null; calCollMove = null; useCollMgr = null; useActor = null; useInterfereCntr = null; }