/// シーンの破棄
        public void Term()
        {
            if (calCollGrav != null)
            {
                calCollGrav.Term();
            }
            if (moveCollMgr != null)
            {
                moveCollMgr.Term();
            }
            if (shapeMove != null)
            {
                shapeMove.Term();
            }
            if (renderSph != null)
            {
                renderSph.Dispose();
            }

///        trgObj            = null;
            renderSph   = null;
            shapeMove   = null;
            moveCollMgr = null;
            calCollGrav = null;
            useSceneMgr = null;
        }
Beispiel #2
0
 /// 破棄
 public void Term()
 {
     if (calCollMove != null)
     {
         calCollMove.Term();
     }
     if (calCollGrav != null)
     {
         calCollGrav.Term();
     }
     calCollGrav      = null;
     calCollMove      = null;
     useCollMgr       = null;
     useActor         = null;
     useInterfereCntr = null;
 }