/// <summary> /// Set up AI. /// </summary> private void Start() { body = GetComponent <Rigidbody2D>(); weaponSystem = GetComponent <WeaponSystem>(); state = States.Idle; originalShootTime = shootTime; shootTime = -1; }
/// <summary> /// Get object references. /// </summary> private void Start() { console = GetComponent <ConsoleOutput>(); playerGameObject = GameObject.Find("PlayerShip"); playerMovement = playerGameObject.GetComponent <PlayerMovement>(); playerWeaponSystem = playerGameObject.GetComponent <WeaponSystem>(); playerTurning = playerGameObject.GetComponent <PlayerTurning>(); }