Esempio n. 1
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 public void Close()
 {
     /*
      * if (moveTween != null && moveTween.IsPlaying()) moveTween.Kill();
      * moveTween = DOTween.Sequence().SetAutoKill(false)
      *  .Append(GetComponent<RectTransform>().DOAnchorPosY(-500, 0.2f))
      *  .OnComplete(() => gameObject.SetActive(false));
      */
     //moveTween.Play();
     GlobalUI.ShowPauseMenu(true);
     gameObject.SetActive(false);
 }
Esempio n. 2
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 public void Close()
 {
     GlobalUI.ShowPauseMenu(true);
     gameObject.SetActive(false);
 }
Esempio n. 3
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 public void Open()
 {
     GlobalUI.ShowPauseMenu(false);
     gameObject.SetActive(true);
 }