Esempio n. 1
0
        private void Start()
        {
            var players = ReInput.players.Players;

            for (int i = 0; i < slots.Length; i++)
            {
                slots[i].Initialize(this);
            }

            joysticksCount = 0;

            for (int i = 0; i < players.Count; i++)
            {
                Rewired.Player player = players[i];

                if (player.controllers.joystickCount > 0)
                {
                    PlayerSelectionSlot slot = Array.Find(slots, x => x.Player == null);

                    if (slot != null)
                    {
                        slot.AssignPlayer(players[i]);
                    }
                }

                joysticksCount += player.controllers.joystickCount;
            }

            if (joysticksCount <= 0)
            {
                SelectKeyboard(slots[0]);
                SelectKeyboard(slots[1]);
            }
        }
Esempio n. 2
0
        private PlayerSelectionSlot FindNextDisabledSlot(bool includeSlotsWithJoysticks = true)
        {
            PlayerSelectionSlot result = null;

            bool found = false;
            int  i     = 0;

            while (!found && i < slots.Length)
            {
                if (!slots[i].HasJoined)
                {
                    if (includeSlotsWithJoysticks ||
                        (!includeSlotsWithJoysticks &&
                         (slots[i].Player == null ||
                          slots[i].Player.controllers.joystickCount == 0)))
                    {
                        result = slots[i];
                        found  = true;
                    }
                }

                i++;
            }

            return(result);
        }
Esempio n. 3
0
        public void SlotReady(PlayerSelectionSlot slot, Color color)
        {
            players.Add(new PlayerEntry(slot, color));

            if (players.Count >= 1)
            {
                startButton.interactable = true;
            }

            if (joysticksCount <= 0 && keyboardsCount >= 2 && players.Count >= 2)
            {
                OnGameStart();
            }
        }
Esempio n. 4
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        public void SelectKeyboard(PlayerSelectionSlot slot)
        {
            Rewired.Player joystickPlayerToRecycle = slot.Player;

            if (joystickPlayerToRecycle != null && joystickPlayerToRecycle.controllers.joystickCount <= 0)
            {
                joystickPlayerToRecycle = null;
            }

            Rewired.Player player = FindNextAvailableKeyboardPlayer();

            if (player != null)
            {
                slot.AssignPlayer(player);

                if (joystickPlayerToRecycle != null)
                {
                    PlayerSelectionSlot nextAvailableSlot = FindNextDisabledSlot(false);

                    if (nextAvailableSlot != null)
                    {
                        nextAvailableSlot.AssignPlayer(joystickPlayerToRecycle);
                    }
                }

                if (FindNextAvailableKeyboardPlayer() == null)
                {
                    for (int i = 0; i < slots.Length; i++)
                    {
                        slots[i].IsKeyBoardAvailable(false);
                    }
                }

                keyboardsCount++;
            }
        }
Esempio n. 5
0
 public PlayerEntry(PlayerSelectionSlot slot, Color color)
 {
     Slot  = slot;
     Color = color;
 }