Esempio n. 1
0
        public ChatHandlers(Dalamud dalamud)
        {
            this.dalamud = dalamud;

            dalamud.Framework.Gui.Chat.OnCheckMessageHandled += OnCheckMessageHandled;
            dalamud.Framework.Gui.Chat.OnChatMessage         += OnChatMessage;

            this.openInstallerWindowLink = this.dalamud.Framework.Gui.Chat.AddChatLinkHandler("Dalamud", 1001, (i, m) => {
                this.dalamud.OpenPluginInstaller();
            });
        }
Esempio n. 2
0
        public override void Enable()
        {
            if (Enabled)
            {
                return;
            }
            PluginInterface.CommandManager.AddHandler("/chrdir", new CommandInfo(CommandHandler)
            {
                ShowInHelp = true, HelpMessage = "Print your character save directory to chat. '/chrdir open' to open the directory in explorer."
            });

            linkPayload = PluginInterface.AddChatLinkHandler((uint)LinkHandlerId.OpenFolderLink, OpenFolder);

            Enabled = true;
        }
Esempio n. 3
0
        private static Payload DecodeChunk(BinaryReader reader)
        {
            Payload payload = null;

            reader.ReadByte();  // START_BYTE
            var chunkType = (SeStringChunkType)reader.ReadByte();
            var chunkLen  = GetInteger(reader);

            var packetStart = reader.BaseStream.Position;

            // any unhandled payload types will be turned into a RawPayload with the exact same binary data
            switch (chunkType)
            {
            case SeStringChunkType.EmphasisItalic:
                payload = new EmphasisItalicPayload();
                break;

            case SeStringChunkType.SeHyphen:
                payload = SeHyphenPayload.Payload;
                break;

            case SeStringChunkType.Interactable:
            {
                var subType = (EmbeddedInfoType)reader.ReadByte();
                switch (subType)
                {
                case EmbeddedInfoType.PlayerName:
                    payload = new PlayerPayload();
                    break;

                case EmbeddedInfoType.ItemLink:
                    payload = new ItemPayload();
                    break;

                case EmbeddedInfoType.MapPositionLink:
                    payload = new MapLinkPayload();
                    break;

                case EmbeddedInfoType.Status:
                    payload = new StatusPayload();
                    break;

                case EmbeddedInfoType.QuestLink:
                    payload = new QuestPayload();
                    break;

                case EmbeddedInfoType.DalamudLink:
                    payload = new DalamudLinkPayload();
                    break;

                case EmbeddedInfoType.LinkTerminator:
                // this has no custom handling and so needs to fallthrough to ensure it is captured
                default:
                    // but I'm also tired of this log
                    if (subType != EmbeddedInfoType.LinkTerminator)
                    {
                        Log.Verbose("Unhandled EmbeddedInfoType: {0}", subType);
                    }

                    // rewind so we capture the Interactable byte in the raw data
                    reader.BaseStream.Seek(-1, SeekOrigin.Current);
                    break;
                }
            }

            break;

            case SeStringChunkType.AutoTranslateKey:
                payload = new AutoTranslatePayload();
                break;

            case SeStringChunkType.UIForeground:
                payload = new UIForegroundPayload();
                break;

            case SeStringChunkType.UIGlow:
                payload = new UIGlowPayload();
                break;

            case SeStringChunkType.Icon:
                payload = new IconPayload();
                break;

            default:
                Log.Verbose("Unhandled SeStringChunkType: {0}", chunkType);
                break;
            }

            payload ??= new RawPayload((byte)chunkType);
            payload.DecodeImpl(reader, reader.BaseStream.Position + chunkLen - 1);

            // read through the rest of the packet
            var readBytes = (uint)(reader.BaseStream.Position - packetStart);

            reader.ReadBytes((int)(chunkLen - readBytes + 1)); // +1 for the END_BYTE marker

            return(payload);
        }