void Start() { slingShot = GetComponent <SlingShot>(); if (playerPrefab == null) { enabled = false; } }
void Start() { slingshot = GetComponent<SlingShot>(); enabled = false; }
void Start() { slingshot = GetComponent <SlingShot>(); enabled = false; }
void Start() { slingShot = GetComponent<SlingShot>(); if (playerPrefab == null) enabled = false; }