Esempio n. 1
0
        protected override void OnDraw(Android.Graphics.Canvas canvas)
        {
            base.OnDraw(canvas);

            if (Borders != null)
            {
                Android.Graphics.Paint paint = new Android.Graphics.Paint();
                paint.Color = Color.Black;
                paint.SetStyle(Android.Graphics.Paint.Style.Stroke);

                int Height = this.Height;
                int Width  = this.Width;
                if (Borders.Top > 0)
                {
                    paint.StrokeWidth = Borders.Top * 2;
                    canvas.DrawLine(0, 0, Width, 0, paint);
                }
                if (Borders.Bottom > 0)
                {
                    paint.StrokeWidth = Borders.Bottom * 2;
                    canvas.DrawLine(0, Height, Width, Height, paint);
                }
                if (Borders.Left > 0)
                {
                    paint.StrokeWidth = Borders.Left * 2;
                    canvas.DrawLine(0, 0, 0, Height, paint);
                }
                if (Borders.Right > 0)
                {
                    paint.StrokeWidth = Borders.Right * 2;
                    canvas.DrawLine(Width, 0, Width, Height, paint);
                }
                paint.Dispose();
            }
        }
Esempio n. 2
0
 public void Dispose()
 {
     if (_paint != null)
     {
         _paint.Dispose();
     }
     _paint = null;
 }
Esempio n. 3
0
            public override void Draw(Canvas canvas)
            {
                var bounds = Bounds;

                using (var paint = new Paint())
                {
                    paint.Color = Color;

                    canvas.DrawRect(new ARect(0, 0, bounds.Right, TopSize), paint);

                    canvas.DrawRect(new ARect(0, bounds.Bottom - BottomSize, bounds.Right, bounds.Bottom), paint);

                    paint.Dispose();
                }
            }
Esempio n. 4
0
        void DrawShadow(Canvas canvas)
        {
            if (_shadowCanvas == null)
            {
                _shadowCanvas = new Canvas();
            }

            if (_shadowPaint == null)
            {
                _shadowPaint = new Android.Graphics.Paint
                {
                    AntiAlias    = true,
                    Dither       = true,
                    FilterBitmap = true
                }
            }
            ;

            Graphics.Color solidColor = null;

            // If need to redraw shadow
            if (_invalidateShadow)
            {
                var viewHeight = _viewBounds.Height();
                var viewWidth  = _viewBounds.Width();

                if (GetChildAt(0) is AView child)
                {
                    if (viewHeight == 0)
                    {
                        viewHeight = child.MeasuredHeight;
                    }

                    if (viewWidth == 0)
                    {
                        viewWidth = child.MeasuredWidth;
                    }
                }

                // If bounds is zero
                if (viewHeight != 0 && viewWidth != 0)
                {
                    var bitmapHeight = viewHeight + MaximumRadius;
                    var bitmapWidth  = viewWidth + MaximumRadius;

                    // Reset bitmap to bounds
                    _shadowBitmap = Bitmap.CreateBitmap(
                        bitmapWidth, bitmapHeight, Bitmap.Config.Argb8888
                        );

                    // Reset Canvas
                    _shadowCanvas.SetBitmap(_shadowBitmap);

                    _invalidateShadow = false;

                    // Create the local copy of all content to draw bitmap as a
                    // bottom layer of natural canvas.
                    base.DispatchDraw(_shadowCanvas);

                    // Get the alpha bounds of bitmap
                    Bitmap extractAlpha = _shadowBitmap.ExtractAlpha();

                    // Clear past content content to draw shadow
                    _shadowCanvas.DrawColor(Android.Graphics.Color.Black, PorterDuff.Mode.Clear);

                    var shadowOpacity = (float)Shadow.Opacity;

                    if (Shadow.Paint is LinearGradientPaint linearGradientPaint)
                    {
                        var linearGradientShaderFactory = PaintExtensions.GetLinearGradientShaderFactory(linearGradientPaint, shadowOpacity);
                        _shadowPaint.SetShader(linearGradientShaderFactory.Resize(bitmapWidth, bitmapHeight));
                    }
                    if (Shadow.Paint is RadialGradientPaint radialGradientPaint)
                    {
                        var radialGradientShaderFactory = PaintExtensions.GetRadialGradientShaderFactory(radialGradientPaint, shadowOpacity);
                        _shadowPaint.SetShader(radialGradientShaderFactory.Resize(bitmapWidth, bitmapHeight));
                    }
                    if (Shadow.Paint is SolidPaint solidPaint)
                    {
                        solidColor = solidPaint.ToColor();
#pragma warning disable CA1416 // https://github.com/xamarin/xamarin-android/issues/6962
                        _shadowPaint.Color = solidColor.WithAlpha(shadowOpacity).ToPlatform();
#pragma warning restore CA1416
                    }

                    // Apply the shadow radius
                    var radius = Shadow.Radius;

                    if (radius <= 0)
                    {
                        radius = 0.01f;
                    }

                    if (radius > 100)
                    {
                        radius = MaximumRadius;
                    }

                    _shadowPaint.SetMaskFilter(new BlurMaskFilter(radius, BlurMaskFilter.Blur.Normal));

                    float shadowOffsetX = (float)Shadow.Offset.X;
                    float shadowOffsetY = (float)Shadow.Offset.Y;

                    if (Clip == null)
                    {
                        _shadowCanvas.DrawBitmap(extractAlpha, shadowOffsetX, shadowOffsetY, _shadowPaint);
                    }
                    else
                    {
                        var bounds = new Graphics.RectF(0, 0, canvas.Width, canvas.Height);
                        var path   = Clip.PathForBounds(bounds)?.AsAndroidPath();

                        path.Offset(shadowOffsetX, shadowOffsetY);

                        _shadowCanvas.DrawPath(path, _shadowPaint);
                    }

                    // Recycle and clear extracted alpha
                    extractAlpha.Recycle();
                }
                else
                {
                    // Create placeholder bitmap when size is zero and wait until new size coming up
                    _shadowBitmap = Bitmap.CreateBitmap(1, 1, Bitmap.Config.Rgb565 !);
                }
            }

            // Reset alpha to draw child with full alpha
            if (solidColor != null)
#pragma warning disable CA1416 // https://github.com/xamarin/xamarin-android/issues/6962
            {
                _shadowPaint.Color = solidColor.ToPlatform();
            }
#pragma warning restore CA1416

            // Draw shadow bitmap
            if (_shadowCanvas != null && _shadowBitmap != null && !_shadowBitmap.IsRecycled)
            {
                canvas.DrawBitmap(_shadowBitmap, 0.0F, 0.0F, _shadowPaint);
            }
        }

        void ClearShadowResources()
        {
            _shadowCanvas?.Dispose();
            _shadowPaint?.Dispose();
            _shadowBitmap?.Dispose();
            _shadowCanvas = null;
            _shadowPaint  = null;
            _shadowBitmap = null;
        }
    }
Esempio n. 5
0
        private void InitializeImages()
        {
            if(_pressedImage != null)
            {
                _pressedImage.Recycle();
                _pressedImage.Dispose();
            }
            if(_unpressedImage != null)
            {
                _unpressedImage.Recycle();
                _unpressedImage.Dispose();
            }

            _unpressedImage = Bitmap.CreateBitmap(Width, Settings.IsSquared ? Width : Height, Bitmap.Config.Argb8888);
            _pressedImage = Bitmap.CreateBitmap(Width, Settings.IsSquared ? Width : Height, Bitmap.Config.Argb8888);
            Canvas unpressedCanvas = new Canvas(_unpressedImage);
            Canvas pressedCanvas = new Canvas(_pressedImage);

            Settings.SetTextSize(ComplexUnitType.Px, Settings.TextSize == 0f ? Height * Settings.TextSizeRatio : Settings.TextSize);
            Settings.StrokeBorderWidth = Height * Settings.StrokeBorderWidthRatio;
            Settings.StrokeTextWidth = Height * Settings.StrokeTextWidthRatio;

            // Background fill paint
            Paint fillBackPaint = new Paint();
            fillBackPaint.Color = Settings.FillColor;
            fillBackPaint.AntiAlias = true;

            // Background stroke paint
            Paint strokeBackPaint = new Paint();
            strokeBackPaint.Color = Settings.StrokeColor;
            strokeBackPaint.SetStyle(Paint.Style.Stroke);
            strokeBackPaint.StrokeWidth = Settings.StrokeBorderWidth;
            strokeBackPaint.AntiAlias = true;

            // Text paint
            Paint textPaint = new Paint();
            textPaint.Color = Settings.IsTextStroked ? Settings.FillColor : Settings.StrokeColor;
            textPaint.TextAlign = Paint.Align.Center;
            textPaint.TextSize = Settings.TextSize;
            textPaint.SetTypeface(Settings.Typeface);
            textPaint.AntiAlias = true;

            // Text stroke paint
            Paint strokePaint = new Paint();
            strokePaint.Color = Settings.StrokeColor;
            strokePaint.TextAlign = Paint.Align.Center;
            strokePaint.TextSize = Settings.TextSize;
            strokePaint.SetTypeface(Settings.Typeface);
            strokePaint.SetStyle(Paint.Style.Stroke);
            strokePaint.StrokeWidth = Settings.StrokeTextWidth;
            strokePaint.AntiAlias = true;

            // Background bounds
            Rect local = new Rect();
            this.GetLocalVisibleRect(local);
            RectF bounds = new RectF(local);
            bounds.Top += Settings.StrokeBorderWidth/2;
            bounds.Left += Settings.StrokeBorderWidth/2;
            bounds.Right -= Settings.StrokeBorderWidth/2;
            bounds.Bottom -= Settings.StrokeBorderWidth/2;

            while(bounds.Top > Height)
            {
                bounds.Top -= Height;
            }
            while(bounds.Bottom > Height)
            {
                bounds.Bottom -= Height;
            }
            while(bounds.Left > Width)
            {
                bounds.Left -= Width;
            }
            while(bounds.Right > Width)
            {
                bounds.Right -= Width;
            }

            // Text location
            Rect r = new Rect();
            strokePaint.GetTextBounds(Text, 0, Text.Length, r);
            while(r.Width() + Settings.StrokeTextWidth >= bounds.Width())
            {
                Settings.SetTextSize(ComplexUnitType.Px, Settings.TextSize-1);
                textPaint.TextSize = Settings.TextSize;
                strokePaint.TextSize = Settings.TextSize;
                strokePaint.GetTextBounds(Text, 0, Text.Length, r);
            }

            float x=0, y=0;
            switch (Settings.Gravity)
            {
            case GravityFlags.Top:
                y = PaddingTop + r.Height()/2;
                break;
            case GravityFlags.Bottom:
                y = Height - r.Height()/2 - PaddingBottom;
                break;
            default:
                y = Height / 2f + r.Height() / 2f - r.Bottom;
                break;
            }
            switch (Settings.Gravity)
            {
            case GravityFlags.Left:
                x = PaddingLeft + r.Width()/2;
                break;
            case GravityFlags.Right:
                x = Width - r.Width()/2 - PaddingRight;
                break;
            default:
                x = Width/2;
                break;
            }

            // Draw unpressed
            DrawBackground(unpressedCanvas, bounds, fillBackPaint, strokeBackPaint);
            if(Settings.IsTextStroked)
                unpressedCanvas.DrawText(Text, x, y, strokePaint);
            unpressedCanvas.DrawText(Text, x, y, textPaint);

            // Change colors
            fillBackPaint.Color = Settings.StrokeColor;
            strokeBackPaint.Color = Settings.FillColor;
            strokePaint.Color = Settings.FillColor;
            textPaint.Color = Settings.IsTextStroked ? Settings.StrokeColor : Settings.FillColor;

            // Draw pressed
            DrawBackground(pressedCanvas, bounds, fillBackPaint, strokeBackPaint);
            if(Settings.IsTextStroked)
                pressedCanvas.DrawText(Text, x, y, strokePaint);
            pressedCanvas.DrawText(Text, x, y, textPaint);

            // Set images for states
            StateListDrawable states = new StateListDrawable();
            states.AddState(new int[] {Android.Resource.Attribute.StatePressed}, new BitmapDrawable(_pressedImage));
            states.AddState(new int[] {Android.Resource.Attribute.StateFocused}, new BitmapDrawable(_pressedImage));
            states.AddState(new int[] {Android.Resource.Attribute.StateSelected}, new BitmapDrawable(_pressedImage));
            states.AddState(new int[] { }, new BitmapDrawable(_unpressedImage));
            SetBackgroundDrawable(states);

            strokePaint.Dispose();
            textPaint.Dispose();
            strokeBackPaint.Dispose();
            fillBackPaint.Dispose();
            unpressedCanvas.Dispose();
            pressedCanvas.Dispose();
        }