Esempio n. 1
0
        void OnTriggerEnter(Collider collider)
        {
            //The projectile collided with an object
            DamageTaker dt = collider.GetComponent <DamageTaker>();

            if (dt != null)
            //Do damage to the object
            {
                dt.TakeDamage(damageAmount); // Apply damage to the thing we hit
                Destroy(gameObject);         // Destroy the bullet
                return;
            }
        }