Esempio n. 1
0
        DamageTaker dt;                   //A reference to the boss' health

        /// <summary>
        /// Overrides the base class to implement a DamageTaker reference and reset the attack duration on start up
        /// </summary>
        /// <param name="enemy"></param>
        public override void OnBegin(EnemyController enemy)
        {
            base.OnBegin(enemy);

            dt             = enemy.GetComponent <DamageTaker>();
            attackDuration = 5;
        }
Esempio n. 2
0
        void OnTriggerEnter(Collider collider)
        {
            //The projectile collided with an object
            DamageTaker dt = collider.GetComponent <DamageTaker>();

            if (dt != null)
            //Do damage to the object
            {
                dt.TakeDamage(damageAmount); // Apply damage to the thing we hit
                Destroy(gameObject);         // Destroy the bullet
                return;
            }
        }