/// <summary>
        /// Start or continue a Flurry session for the project denoted by apiKey.
        /// </summary>
        /// <param name="apiKey">The API key for this project.</param>
        public void StartSession(string apiKeyIOS, string apiKeyAndroid)
        {
#if UNITY_EDITOR
#elif UNITY_IOS
            FlurryIOS.StartSession(apiKeyIOS);
#elif UNITY_ANDROID
            FlurryAndroid.OnStartSession(apiKeyAndroid);
#endif
        }
Esempio n. 2
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 public void StartSession(string apiKeyIOS, string apiKeyAndroid)
 {
     FlurryAndroid.Init(apiKeyAndroid);
     FlurryAndroid.OnStartSession();
 }