Esempio n. 1
0
        public override void init()
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Crear loader
            TgcSceneLoader loader = new TgcSceneLoader();

            //Configurar MeshFactory customizado
            loader.MeshFactory = new CustomMeshShaderFactory();

            //Cargar mesh
            //TgcScene scene = loader.loadSceneFromFile(GuiController.Instance.ExamplesMediaDir + "ModelosTgc\\Olla\\Olla-TgcScene.xml");
            //mesh = (TgcMeshShader)scene.Meshes[0];

            //Cargar mesh
            TgcScene scene = loader.loadSceneFromFile(GuiController.Instance.AlumnoEjemplosMediaDir + "Kamikaze3D\\Patrulla\\autoPoliciaEnEscenario-TgcScene.xml");

            mesh = (TgcMeshShader)scene.Meshes[0];

            //Cargar Shader de PhonhShading
            string compilationErrors;

            mesh.Effect = Effect.FromFile(d3dDevice, GuiController.Instance.ExamplesMediaDir + "Shaders\\PhongShading.fx", null, null, ShaderFlags.None, null, out compilationErrors);
            if (mesh.Effect == null)
            {
                throw new Exception("Error al cargar shader. Errores: " + compilationErrors);
            }
            //Configurar Technique
            mesh.Effect.Technique = "DefaultTechnique";

            //Agregar evento para cargar valores de shader
            mesh.ShaderBegin += new TgcMeshShader.ShaderBeginHandler(mesh_ShaderBegin);


            //Modifier para variables de shader
            GuiController.Instance.Modifiers.addVertex3f("LightPosition", new Vector3(-1000, -1000, -1000), new Vector3(1000, 1000, 1000), new Vector3(0, 400, 0));
            GuiController.Instance.Modifiers.addColor("AmbientColor", Color.White);
            GuiController.Instance.Modifiers.addColor("DiffuseColor", Color.Green);
            GuiController.Instance.Modifiers.addColor("SpecularColor", Color.Red);
            GuiController.Instance.Modifiers.addFloat("SpecularPower", 1, 100, 16);
            GuiController.Instance.Modifiers.addVertex3f("MeshPos", new Vector3(-1000, -1000, -1000), new Vector3(1000, 1000, 1000), new Vector3(0, 0, 0));


            //Crear caja para indicar ubicacion de la luz
            lightBox = TgcBox.fromSize(new Vector3(50, 50, 50), Color.Yellow);


            //Centrar camara rotacional respecto a este mesh
            GuiController.Instance.RotCamera.targetObject(mesh.BoundingBox);
        }
Esempio n. 2
0
 /// <summary>
 /// Evento que se llama antes de ejecutar el shader de un mesh particular.
 /// Ideal para cargar parametros de shader propios de cada mesh
 /// </summary>
 public void mesh_ShaderBegin(TgcMeshShader mesh)
 {
     //nada en este ejemplo
 }